Stephan Krosecz
@stephank
LA-based Director, Writer, Editor, and Animator at @teamfourstar.bsky.social, @spaceduck.tv, @talesunwritten.com, and @nebula.tv. Ostensibly a comedian. He/him. Email: skrosecz@gmail.com linktr.ee/stephankrosecz YouTube: youtube.com/stephankrosecz
Been making a nasty little guy in my spare time this week Used liquid latex mixed with acrylic paint and some nylon flocking for the final couple layers.
Every single artform I dabble in helps improve and inform my work in another. I realized puppet patterns look like UV maps, so I built a 3D model of the character and made a functional pattern with it. Literally just finished building the puppet, too.
Only Teor is Teor. This one felt appropriate right now, so did another quick @criticalrole.bsky.social animation. Audio: Campaign 4, Episode 7
Thaisha has an awkward question for Sir Julien... #CriticalRole Audio: @criticalrole.bsky.social Campaign 4, Episode 15
Been while since I had fun making a little fan animation thing, so I'm working on something short from #CriticalRole Campaign 4 Whomever can guess the scene wins 100 points
Important to this process is making sure this soft version of the mask is created first. It allows me to dial in the inner and outer colors as well as overlay different effects over it to stylize it in different ways. I used a voronoi texture to make it look more angular. #blender3d
Here's that fire I was talking about. Took a good amount of trial and error, but I finally got it stylized how I wanted.
Marty. You should know better. Storyboard artists are important artists for the process.
Btw tried something new with the thumbnail here Redrew and repainted frames from the show to try and put together something more dynamic than we could make otherwise.
It's a lot more involved than it looks lol After I export the model from the game disc there's a bunch of cleanup to do and reinterpretation of tricks they used to get certain effects. Then lighting is its own thing as well, because the textures on their own look VERY different from the final game
This is a cinematography breakdown, but I really enjoy the implication that he is mystified by the act of crying
Did a little more tweaking. This is what I'm settling on for now. It's not perfect, I'd do a better job on a per-frame basis by just drawing something in Aseprite. But I also think the first assumption wouldn't be that this is a 3D model pumped through a filter, so I think it's overall a win.
Also fun fact: if you want to limit the rgb info to 256 colors you can use these nodes. They work in both the shader and the compositor.
In my continued stylized Blender experiments: a 16-bit character created in the compositor from a 3D model. I tried this with voxels and rigging up empties to specifically shade stuff, but it looked worse than this method. 3D model uses the new toonshader I built to work in Blender 5.1
Also did they desaturate the photo to make him look already dead, or did he come out the box looking like that in real life
Last night I asked myself "could I do the Vib-Ribbon aesthetic in Blender with GeoNodes?"
Ugh you gotta be fuckin kidding me I can't even look for information on wikis in peace
My instinct is always to hold as much as possible back until the final video is done, but I'm not sure that actually helps me lol So here's a fun shot I animated tonight #indieanimation
That's fair! It took me a good while to get the hang of them, even with experience in other node-based workflows. Here's how I conceptualize it, if it helps:
Oh, also for those wondering what the (messy) process is: it's mostly me doing my best to filter out the lineart with luminance values along with some erode/dilate nodes adjusted to whatever works best for the shot. The individual nodes change depending on the shot's needs.
Tbh it's flawed but I think it looks relatively decent, minus the art being a little wonky (presumably because the staff was severely overworked and rushed)
Last night I spent a few hours seeing if I could reverse-engineer modern anime compositing techniques in Davinci Resolve using old One Piece footage. There's no doubt still some room for refinement, but I'm pretty happy with the results so far!