Jack | Strider
@striderau
NB | ASD | ADHD Sydney-based 3D artist, screenwriter, & hopeful storyteller Drifting through life with @ambientcosplay and our flock 🦜🦜
had the opportunity to play Campaign Evolved over the weekend; For the most part, it was generally ok! Not a sprint hater but it doesn't really work here, everything is paced for slower movement. ADS on non-precision weapons (something that's been a feature since Halo 5) isn't something I vibe with
lil preview of my pfhor shockstaff wips! top right art done by @meloneslada.bsky.social, as well as art from craig mullins and other bungie inspirations ⛈️
alternate render displaying all the weapons myself and @meloneslada.bsky.social have worked on for the project 🙏🙏
@collection#593!=394<FC1.EA1.0395.AF6C> #MarathonTheGame #fanart #artwork #3D #BlueskyArt
this is my first time in a long time attempting to model anything, the rest was already built by the art team @ Bungie (specifically the artists who worked on the Retaliator/Demolition/Volt Thrower/Lookout) - I did have to change a lot of the scaling/proportions to make it all fit in the end!
Figured it would be appropriate to create a throwback to Craig Mullins' fanart of the first Marathon/official art for M2 in my mind, players would find it in another secret compartment aboard the ship, hidden by MIDA sympathizers before it left Sol. Uncle BoB's missing his favourite toy 🥹
#MARATHON WEAPON CONCEPT: Venerable Maxim 'Belt-fed rotary gatling gun. Sustained fire reduces weapon effectiveness.' "A relic of the past, this weapon and others like it were used by the first generation of battleroids deployed to Onicis 492, and strangely, found stored aboard the UESC Marathon.
finally finished all the contract story quests n got da Green Man skin, life is good!
anyway, got my hands on Sentinel and started making some alternate skins! took a while to clean up the texture detailing on his arms and legs but it was worth it in the end 🙌 image one is based on the OG Runner from the announcement trailer, image two is inspired by the mannequins on Outpost 🙂
first of all what a weirdo, second of all why is VR included in that list???? VR is fucking sick as hell why is it being lumped in with actual horrible hellish shit
this is so nitpicky of me but one of the bigger gripes I have about Campaign Evolved is the loss of player immersion. from all the footage released it seems like a lot of POV segments from CE are cutscenes now, which is just kind of disappointing. not everything needs a cinematic!
some fun details can be found, like warning the user to not punch faster than 380 kph, or recreating the iconic silhouette of the Recon helmet. maybe you wanna know how oxygen is pumped into the suit, or who made the oximeter. happy to have it finished!!
our primary goal was to 'age' the current runner designs from 2026 to fit the era in which the original events of Marathon took place, but keeping it as closely related to their shells, equipment, and vibes as possible, which caused headaches at times but turned out great in the end.
finally ready to show off our new Recon 54 character asset for the mod project!! based on the original sprites from Classic Marathon, Craig Mullins' illustrations, and concept art / 3D assets from the talented artists working on @marathonthegame.bungie.net 🏃🏃
when Glados talks about 'android hell' existing in the first Portal game is it dumb that my most immediate thought went to "I wonder if she was talking about the robot grunts from the german version of Half-Life" and not the robots that show up in Portal 2 because I kinda miss these lil guys
anyway real life is starting to chill out again so progress on the Marathon project will resume again soon. in the meantime @meloneslada.bsky.social is cooking hard on redesigning the Security Officer I put together AND creating BRAND NEW PFHOR??? genuinely so dope - please follow melon!!
missed May the 4th by a whole ass 24hrs so here's me playing a favourite star war don't get me wrong I love Fallen Order/Survivor but this game is so goofy and immediately wins my heart every time I play it
ok, actual progress is slowly being made - thanks to @catmole.bsky.social for the inspo on the radar 🙌
this isn't implemented into the game whatsoever, just checking to see if I actually like it or not... if any UI/UX designers wanna relieve me of the demonic souls tormenting my minds cauldron, that'd be sweet as
UI/UX artists are absolute wizards/witches and their magic spells cannot be recreated by mere mortals. I am struggling to make this work and be happy with it
yeah so i should probably mention that i finished the flamethrower the other day huh