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🎀indie gamedev or something🎀❤️ love 90s fps ❤️ 🎀 working on Abglantz 🎀 #godot #fps adult || bi/ pan|| (he/him) (◕ω◕✿) no minors please, no ai
Sometimes I remember there being this bizarre section in the tutorial of Unreal 2 where you shoot targets with enemies from Unreal 1 on them and a dumb joke about them being not very "realistic". And I always ask myself: did the project managers look at Unreal 1 with contempt?
I made a weird inventory system for special powers you can find in the maps. you select it like a weapon, next item default is left mouse, use item default is right mouse button (held for 2 seconds), but inputs can be customised. Design may or may not change.
romero-lift map, probably a secret map specifically made to kick the player in the soft parts
doing the thing. some of the games I liked the most and are close to my heart. I left out Q2 and Q3 because series.
getting q3 vibes from this, which is nice #screenshotsaturday #indiedev #fps
Holy shit the Acolyte Demo is beautiful. Top tier pixel graphics and atmosphere!
Welp, so an issiue that bothered me is (was) that rigid bodys, pretty much exclusively gibs could randomly fall through the floor, especially when jumping around on them (lol) So today i tested all kinds of settings to prevent this...
i played the metamorphosis demo and hot damn that style and mood in the main menu alone makes me cream myself. i want this for abglantz too so now im stuck in nmenu redesgin hell uwu :/
armor finished, turned out nice I think have to practice texturing more but atm i'm fumbling around in menu designs again (bad doggy)
perparing a new armor model, old one kinda sucks. this is the new mesh and base colors/ texture
I knew typed hints can speed up your code, so I of course used them all the time... EXCEPT WHERE IT REALLY COUNTS BECAUSE I FORGOT IT ~THERE~ FOR SOME REASON AAAAAHHHHHHH anyway, next build of Abglantz should run a lot faster now, probably around 10-30 fps I think