







tombasche@tcbasche· Jun 24 Adding some lovely posters from JPL to this museum.
These are really nice www.jpl.nasa.gov/galleries/vi...
#space #nasa #NoAI



tombasche@tcbasche· Jun 23 Don't let anyone tell you what is and isn't fun.
For example, I seem to have enjoyed making alien variants of critters for this game jam entry.
#indiedev #gamedev


tombasche@tcbasche· Jun 22 Making a creepy museum for this game jam
If I get time, definitely doing my own voice acting 😆
#indiedev #gamedev


tombasche@tcbasche· Jun 20 Fun quirk with layout groups and UI in Unity - all I do is animate the position of a game object (the notebook) which has dropdowns as children, and for some reason they have a subtle bounce when the parent moves.
I think I'll keep it.
#indiedev #gamedev #unity3d

tombasche@tcbasche· Jun 17 Entered a game jam - in an old museum put together by a rich eccentric, it's up to you to piece together the food chain of an alien planet in order to save humanity!
That's a sentence.
#indiedev #gamedev


tombasche@tcbasche· Jun 15 I've been gradually replacing my checkerboard placeholders with real rocks.
See, by having VERY visible placeholders I get a nice indicator of progress.
#indiedev #gamedev #godot #noai

tombasche@tcbasche· Jun 6 Problem solved - solution is to ditch the 3d space entirely

tombasche@tcbasche· Jun 6 First major design / prototyping hurdle - it's REALLY hard to judge distance and position in 3D 😆
#indiedev #gamedev


tombasche@tcbasche· Jun 5 Spent some time today prototyping a nice relaxing point-and-click tidy game. What would that look like?
Sidenote: juggling two projects now - thankfully this one is significantly smaller in scope 😀🤠
#indiedev #gamedev #3d #cozygames

tombasche@tcbasche· Jun 5 Took some time this morning to do some visual tests for a side-idea I had where you tidy a bedroom (similar to something like 'Unpacking')
I wonder if people would play that. I know I would, I loved Unpacking 😆
#indiedev #gamedev #godot #cozygames

tombasche@tcbasche· Jun 3 Added some strafe / z-targeting type controls for the vacuuming.
It definitely feels more weighty and impactful when you take a chunk off the movement speed and add a bunch of damping
#indiedev #gamedev #godot #3d



tombasche@tcbasche· May 28 Also a cool thing to do with particles!

