Tom Betts
@tomnullpointer
UK Indie Game Dev - Recently "The Horror At Highrook" A clockwork-card narrative-board game Previously "Into The Pit", BigRobot, Phd in the digital sublime
Going to post up my Anomaly Containment Lab ProcGen project later today! Just been recodring some gifs for the last article on the project.. Get a load of this guy...
I finally started doing some stuff for #procjam It's slight revamp of an unfinished SCP bunker generator I started years ago.. As with most things pcg it started with a dungeon generator.! You can read about it here, and try out the WebGL version www.nullpointer.co.uk/procjam-25-d...
They did escape, but this octupoid fella was waiting to trash their ship when they got back. Don't worry though, they got into a lifeboat and powered by banter headed off into the credits..
Oh no, irish engineer has been eaten by animatronics. One less racial sterotype to rely on.. Will the rest of them escape?
Watching Warlords of Atlantis (for research). Currently Captain Birdseye, American Jock, Irish Ship engineer and English Professor have got trapped in Atlantis, which is actually Martian. Professor is now wearing MIND HELMET which is brainwashing him.. I predict Jock will smash it any moment
Theres a lovely article on Highrook and its production in the latest edition of Debug++ 25/10 @debugmag.com www.teamdebug.com/plus Debug++ is free to subscribe to and you get a nice downloadable pdf each time a new issue comes out!
yeah v strange, it can see it on my phone, but on the desktop still not working..
Its the weekend so I'm returning to more brutalist car park/barbican PCG
Its the weekend so I've been back on my PCG nonsense.. I ended up writing my own voxel editor because I couldn't find one that had the features I need. It doesn't look very pretty.. but it allows me to make the data sets I need to make this
Still fiddling with PCG brutalist building generation..(I should be working on something a bit more sensible tbh but w/e)
I miss my old PCG days where I'd make weird alien ruins for fun.. So last weekend, I made some weird PCG alien ruins for fun.
I mean, I think @tinysubversions.bsky.social sums it up pretty well in this slide from his talk the first line of advice is useful, the second is bs.
I don't even have a steam deck, so I'm actually impressed Highrook passed and its now officially Steam Deck Playabe! Doesn't surprise me that the text is harder to read, or that I haven't got steam controller Icons :)
Reminder! @strangesignals.bsky.social Is helping me with the PR work on the Horror At Highrook Release. If you are a journalist or creator who might be interested in covering the game, please reach out to Tom C on hello@strangesignals.co.uk
The blue prince @blueprincegame.bsky.social really reminds me of this book "Maze" by Christopher Martin. It was part of the mid 80s craze of puzzle/mystery books. Really happy to see that this kind of setting/puzzle is still getting some love!
Almost wrapped up with Highrook so finally getting down to the really important tasks. Just edited Alfred's pipe, so that smoking now also provides the gift of song. HASHTAG GAMEDEV
Oh you should see some of the other gear we still have between us. Still got one of these bad boys somewhere