Tom Sennett
@tomsennettgames
Award-winning indie game designer, web developer, and artist from Philadelphia (he/him). RunMan, Deepak Fights Robots, One Million Stars, Hugby, and more
RunMan Turbo is bringing people together, winning hearts and minds. We can restore balance in our communities, we can heal a fractured world, if we all just remember what is most important in life: running really fast and doing wallkicks in video games
You thought I stopped working on RunMan Turbo?? RunMan Turbo will never become a casualty in the carnage that is The Games Industry. RunMan Turbo is manifesting everything good and fun about video games. RunMan Turbo is coming to your town! Soon. To rock your socks off. Indie games forever
I have no opinions on Mixtape, but I am extremely intrigued by this person's throwaway notion that any digital media that has volume controls can be considered a video game
So it grows... I had a previous version of this game where I used separate sprites for bodies and limbs and animated them all dynamically, but it felt weirdly lifeless. Hand drawing every frame instead gives the characters more personality and allows for the right goofiness
The beginnings of what will grow into a massive sprite sheet of all RunMan Turbo characters. I will never split it into multiple files. It will become tens of thousands of pixels long and tall and loading it will bring my computer to a crawl. These are some of the secrets to my process
Someone on Discord shared the secret song @maddymakesgames.com and I recorded for RunMan: Race Around the World, that only plays when you collect every gold medal:
Spot on from @fishwithlasers.bsky.social mokkograd.net/posts/2026-0...
Watching the 4yo play Yoshi's Story on the Switch virtual console N64, and this game looks way better in HD than it did on chunky CRTs back in the day. Like there are always those examples of how pixel art looked smoother and more considered with the scanlines and all... this is the opposite
What happened to indie games? This a 9 person team shipping on 5 platforms. The dream was to make fun weird stuff on your own, free from the constraints of The Industry. Now people just spend money to chase money and guess what, the whole thing is rigged and set up for you to fail like it always was
Glad to see people dragging Valve for this... $100k is peanuts, and what this really says is like 100,000 games on Steam basically made no money at all last year. And of course a small handful of games at the top made 100x what the others did
Gamers these days are ridiculous. So entitled and needy, so quick to flip out over the smallest little thing. And you have to explain and hold their hand through everything like it's the first game they ever played in their life. Look at this. No respect for the hardware, no respect for the craft
Tonight football season wraps up, but HUGBY SEASON HAS JUST BEGUN... next stop is Awesome Con in Washington DC, March 13-15!! Come out and play the game critics are calling the definitive touchscreen teddy bear football arcade experience of this generation awesome-con.com/video-gaming...
Ok I was the one talking smack all week like this was just gonna end up as a dusting. I am the one who invoked the snowy wrath of God. It was me. My bad
T&C Surf Designs: Wood & Water Rage, another obscure classic I wish indie devs would rip off and turn into a whole genre
Hugby finding fans at the #MAGFest indie arcade... "That's football baby"
The #MAGFest indie game dev meetup is the same as every other indie game dev meetup: I'm the tallest person here