Ms. Washywishes
@washy
🐾 wahawa! ♿️ Deaf mink who draws and writes words for some rather bitter critters 🔞 i will post game dev stuff AND pornography cuz I have the brains to rule Lylat. 🔞 🍒 🍒 ← website 🔥 🔥 🎨 #washy_works 🎨 ← my art
when you emerge from or enter fountains now, you have a fun lil rainbow shimmer too. #plyffpluff #justfaerystuff
Phew! This was an all day struggle but I have it set up so that Plyffpluff has entrance and goal rooms for the levels. They will eventually be little faery_groves but for now I'm just excited they fucking work. Levels? Will? Be?! Alive!!!! Soon. #plyffpluff
... prolly needs contrast in the fountain huh!!! okay well I think that came out okay! I hope the illusion of water or whatever feels fine here. This is the kidna program art thing thats way out of my wheelhouse so its hard
wait let me just post a video. anyways fountains. theyre on their way!!!! the fountains are gonna be transition things where you ride them into like, the bonus course or level complete etc. #plyffpluff
Okay when you enter plyffs cabin, it wlil randomly select a few diff tv screens w/ diff comments. @evanonline.bsky.social is making them so thank you... She will eventually also randomly have a lounging aronud position randomly selected. #plyffpluff
WAIT.... LMFAO... WAIT. I keep genuinely thinking "hagure idol jigokuhen is surprisingly progressive..." but this leveled me. Big Clit Allyship!!!!!!!!!! "I'm showing it off... to a cute femboy... or someone like that" is the funniest thing ive read in forever. this author has the spirit.
new movement trick. If you land on an enemy while spinning it keeps it going like a top and in this state you have dixie kong glide properties. #plyffpluff
Slayers the Motion picture has the platonically perfectliest slimes… I love this minute so much and it was a big inspiration for Plyffpluff…
Y'know, since her model is currently done (?), hey, this is Plyff! She is the star of [Plyffpluff], a vertical slice/"mini-sode"/toy I'm cooking up with friends. I'll start tagging dev updates with #plyffpluff since she and the engine are ready to go now. #washy_works
appreciating Takashi Akaishizawa lately. Very under-regarded in english, yet he’s an everpresent artist whose works have assuredly crossed your timeline if you know anyone who RTs any of those retro japanese media accounts. Huge inspiration.
UVs seem good now!! to get the texture to show up just in the right place I THiiiiink... #washy_works
oh wait i forgot to say I finished the movement mechanics system. the final piece is that if you slide into enemies, you will automatically ramp off of them into an airborne state. combine w/ her spin to top man your ass around.
Reading Momoiro Montage and feeling like the series premise should be more focused as instructional erotic artist edutainment instead. The slice of life girls love romcom parts are just much less novel compared to this.
actually maybe i should just make the enemy death also just be a big stupid burst of sparkle. everyone gets dust.
I got the fonutain water working... =w=;; waha.... assets... they're alivening! I might texture the fonutain itself first so I can have one complete asset
Got my first moving enemy. Sorry my stuff is so textureless still and hard to look at im just in engineworld...
programmed in the concept of "bonus rooms". They will be fountains eventually when I am in assets stage. Once I implement gem paths I think I have everything cloned.
you'll never believe what i figured out how to do next.thats right. an extremely simple pendulum.
game engine continues.... I'm into the boring stuff that's just filling out necessary tools. I have created Moving Platform options now, such as moving platforms and moving platforms that hate you. (Everything ugly still until I make texture waha....)