Wheel Steal Game
@wheelstealgame
Drive through beautifully generated highways as you hijack cars at high speed. Makers of the Godot Road Generator addon. Developed by @theduckcow.com and @thekindkitten.bsky.social
Thumbnail splash is also a quick attempt at making a winter scene with some PBR materials + the Terrain3D integration - rendered in Godot itself
What good are roads without a world to rest upon? Great updates from @theduckcow.com under the guidance of TokisanGames (maker of the #godot Terrain3D plugin) to create this dual-plugin integration. Want to test it out? Comment on GitHub if you've got any feedback! github.com/TheDuckCow/g...
What have we been working on for #screenshotsaturday? Creating some utilities to enable free-flowing traffic! This demo is straight from our open source #godot road generator, freshly updated: github.com/TheDuckCow/g...
Load tests are going well as we migrate to #godot 4 - making use of those sweet, sweet HLODs for smooth transitions between meshes and image sprites! Excuse us while we delete a chunk of code that was manually doing this before...
Happy #screenshotsaturday - hope your day's calmer than these wheelers being RUDELY acquainted with the player! #godot #indiedev #cargame
You said it detective! We *finally* have some interactive speech bubbles, inviting the player in to chat with their fellow wheelers. #godot #gamedev #dialogue #screenshotsaturday
We've made great progress on our community job board! Found at rest stop gazebos, "unpin" a post to claim it, and with your handy paper clip, bring it along to help identify your goal out in the world. #gamedev #godot #godotengine #indiedev
Guess what? The #Godot Road Generator plugin is officially available, for the *first time*, in the 4.2-4.3 Asset Library! Check out the blog with visuals about all the awesome updates: www.patreon.com/posts/113044...
We're working on Community notes! Err, no, not *that* kind of community note. Little jobs you'll be able to pick up at rest stops on the open road! #GodotEngine #gamedev
These updates are coming fast as I work on wrapping up this release - I've added some changes to auto rotation & magnitude handles, so you get less kinking and more feasible bending roads #procgen #GodotEngine #GODOT Now merged to dev, releasing soon! github.com/TheDuckCow/g...
Did you know we are building an open source Road Generator tool for #GodotEngine? Well, we just fixed up this handy dissolve/delete tool for your roads! Demo here showing off the undo/redo stack github.com/TheDuckCow/g...
We're all about road safety here - how about this novel uni-directional traffic calming measure? aka all bugs are features 😁 #IndieGameDev #GodotEngine
Not as prestigious as the sub 1M crowd, but still excited to be part of the blue sky wave!
What's that, video is now supported? We're back y'all, now with 100% more driver-pedestrian switching! Switch to walk-mode by targeting a parking sign #godot #godotengine #gamedev
Long time no see! And what better way to bring back up the attention with a new game mechanic: Mirror Charms Collected (*ahem* stolen) when you hijack cars, exchanged for upgrades and perks. Now we just need to code up the unlockable "leapfrog" ability
When two roads, er, artists join - having a fun time with @tunaprincess.bsky.social and TheDuckCow, jamming on some experimental shading (still very early stages!)
Driving down memory lane, thinking about trying this painterly, floaty abstract effect again for our mid to background scenery.