wolscott
@wolscott
NO AI he/him a guy learning gamedev in godot. sometimes learning how to draw. #gamedev #godot #drawing #ffxiv
WHY WOULD YOU CUT TO AN AUDIENCE REACTION LIKE THIS... IN YOUR OWN AD?! IT'S YOUR AD!! You could just cut to people who look like they believe you instead. I guess unless there are no such people
everyone know what johnny depp's eyes look like. If you can find a picture of johnny depp that you can do this with, maybe my brain will let it rest. but I couldn't
I finally got this print of @krormwrorm.bsky.social 's sick art framed and hung in my office, where it will inspire me as I continue to attempt gamedev. I am so happy with it!!
People always talk about From Software level design and how well they frame your destination in the view when you are first entering an area And playing Dragon Quest (1), I can't help but notice the OG 2D version of that. The Dragonlord's castle is in the frame the first time you see the world map.
GOG should fucking sue microsoft for this shit. What do you mean my OS is assuming I'm trying to spell "google" and failing? Please select the thing I'm actually spelling
Okay I made fun of the (american) Dragon Warrior game manual art, but the Dragon Warrior II game manual art is much more dialed in.
I saw a trailer for a hilariously bad looking "young washington" (that's literally what it's called) movie in the cinema last week, and now every time I see a piece of code that needs refactored I'm like
in blender, how do i turn these two tracks, which each have their own action clip, into one merged action?
this is one I would have answered differently as recently as a year ago. But people have done a lot of very good writing on how planescape torment is gross about women in a way I simply didn't notice as a child
Day 1 - Proof of Concept: The theme is "connections", so we're gonna bounce some beams! #GDTVGameJam #GDTVJam
this thing is full of questions about coping mechanisms that are phrased with the assumption the coping mechanism works...
And if you don't know the context, it's a parody of this (which is the source of the audio)
I made this over a year ago and posted it then, but it's star wars day, so here it is again:
Can anyone point me in the right direction on this forearm twisting issue? It's not a pinching problem, which is what most forearm twisting issue are. I would like the forearm to only roll when the hand rolls, and not when the hand yaws on it's local Z axis. #blender #animation