Yuvi
@yuvi
Game preservationist, hacker, and translator on a mission to uncover and revive forgotten games. Japanese Big Box PC Enthusiast and Keitai Server Guy Discord: Yuvi
While working on the translation for Dirge of Cerberus Lost Episodes, I found out that for the English text, they made some sacrifices to how the game displays text to make more room and left out some QoL stuff like colored speaker names. So I went ahead and reimplemented that.
Funny enough, the game contained some leftover English for only the tutorial mission of the game. I went ahead and enabled it, but a full translation will still need to happen. Happy to help with that endeavor if anyone steps up to do it.
This is what happens when you want to go REALLY FAST! 16x RTX 6000's over 100GKeys a sec is wild
Team Innocent videos now fully subbed and running on hardware, with my new PC-FX Video Encoder I made.
Cooked up a decoder and encoder for PCFX Blue Breaker videos. Getting tools ready to eventually do a translation :D
I was so excited to show you the first-ever WonderGate footage of Digimon 02 - D1 Tamers until, well, it got a little broken. 😄
The start of something new :D Just a rough draft of trying to create an enclosure for a fully self-contained device that will add some awesome functionality to certain PSX games. It all fit, and clearances were on point.
Tales of Fandom Vol. 1 for PSX now has working online leaderboards again! I just finished the server implementation. You might be asking, "How does the PSX have online connectivity?" Well, you could use certain docomo Keitai back then to give you PSX internet access. So cool!
Well... it's official... I need a translator for Tenerezza; the RE work is all but done. This has really been on my list to get done for far too long now. Happy to have made it all work, made the game work with 1-byte ASCII and everything as before that would crash no matter what.
ReMEXA for Android 🎉 I am thrilled to announce I have published the first release of ReMEXA for Android. It is not perfect yet and a lot of work is still needs to be done. Please submit any issues via Github issues 😀 github.com/Yuvi-App/ReM...
The Android version of ReMEXA is coming along! I am working on GPU acceleration right now, since CPU cannot keep up for these later Appli (at least the one in the Retroid P2+) Its coming soon I promise :D
Introducing ReMEXA A full SDK reimplementation of all three JPhones SDKs into a single modern Java application that will work for Windows, Linux, and Mac. MA2/3/5 Audio support, 3D support, Online Bluetooth Gaming, In-game Live Translation Android support coming soon! github.com/Yuvi-App/ReM...
A glimpse at a new Open Source Jphone emulator I made running natively on Retroid Pocket 2+, Android 9+ compatibility. I am going to need a more powerful android devices to test with, running out of memory while debugging :D Cannot wait to announce this properly!
ありがとうiモード Thank you to Docomo, for creating an amazing open platform that allowed iAppli from all types of developers to flourish. We at Keitai Archive, will keep preserving everything we can! We want everybody to show how amazing this platform was. #ありがとうiモード
For those wondering Kingdom Hearts Coded runs at 15fps by default. Increasing beyond will just break the game due to everything being tied to the FPS. In which case my hardware renderer took it from maybe 4-5 fps to a 15 fps cap. This is pretty normal for mobile games in 2008.
Kingdom Hearts: Coded side episode now fully works under hardware rendering; here is what that looks like before and after. It goes from nearly unplayable to fully playable, and you're even able to execute proper combos now!
I just created an OpenGL hardware renderer for STAR keitai emulator. No longer will heavy 3D games run badly. Minna no Golf Mobile 3 goes from like 4 FPS to a locked 30 FPS. All with proper 3D character rendering and texture loading. Plus internal resolution scaling.
Thanks to an individual who helped implement the MLD format to a near-perfect replica. We have one of the best Keitai music players to exist now. This will be coming out sometime in the future, but I wanted to give everyone a sneak peek!
Another lot another gem.. Today find was a phone loaded with games, and one of them being “Biohazard the Episodes”. So far it seems to be working in full, but more testing and processing to come!
Oh hi there! Thank you for the early copy! Too bad I can’t use the switch 2 upgrade pack yet unfortunately.
I got a bit curious... SMT9 already found the text routine to control location, sizing, width, and more. So I made the text half as small compared to just how it was. Guess this game can be done after all.
Beat Snatcher the other night. I don’t think I’ve ever played a game that’s held up so nicely and honestly shocked me for how good the story is and told for a late 80s game. Honestly had a perfect pace and length. However I’m def craving more. Glad to have this in my collection
Two days ago, I found a phone with the Before Crisis Trial version on it, and well, with the help of many members of the KeitaiWiki team. We have preserved that and made it available to play today! This is mostly the same as the BREW version, but a lot easier to play.