










Reworking the main menu to give it that retro-adventure feel (Warcraft 3, I'm looking at you).
There's still some work to do, mostly with detailing and animation, but I'm happy with how it looks so far!
#indiedev #gamedev #pixelart #rpg

This time I'm back with a smaller update! 👚👕
Since I wanted for some encounters to feature multiple enemies of the same type, I added a way to make each unit stand out - now all of them have varied, colored clothes!
#indiedev #gamedev #pixelart #rpg




Hey! Another big update dropped!
Dreadloop now supports full WASD movement +
there's a global world map, which will allow for quicker travel between locations (and lets me pack more content into the game)! 🗺️
#indiedev #gamedev #pixelart #rpg




Fully agreed, I already prepared a fix for that as it bothered me as much!


Currently testing new skills and newly added consumable items! 🧪
+ little fun detail, skeleton's bashing animation speed increases with the amount of Decay stacks on target ;)
#indiedev #gamedev #pixelart #rpg






Finally implemented a dynamic sound system! 🎶
Audio is played and it's volume is dynamically amplified, depending on the camera’s distance from a given object, adding an extra layer of immersion to the world!
#indiedev #gamedev #pixelart #rpg

What frustrated me a lot during map creation was the poor quality of the river textures - bland, lifeless, and (let’s be honest) ugly.
Happy to say, that’s no longer the case! 🌊
#indiedev #gamedev #pixelart #rpg