Andrew Mendlik
@andrewmendlik
Freelance video game Tech Artist. Portfolio website at andrewmendlik.com
They can spend time adding this bullshit, and yet they still haven’t improved the default skybox that vomits on your eyes when you start a new project
Was a pleasure to speak today at the second Level Up Tasmania industry day about tech art with my friend @jasonimms.bsky.social alongside many other great talks. Being on stage is definitely not my natural habitat but hopefully it was interesting for people! Photo credit to @alexbestie.com.au
Compression is probably gonna do a number on this video, but let’s see! Playing around with a little experiment, making an effect of a ghostly creature that’s only visible when it’s being rained on. Thanks @laynestokes.bsky.social for advice with improving this! #vfx #realtimevfx
Shout out to @theboyofcheese.bsky.social and Screen Tas @olipotter.bsky.social
I was interviewed a few months ago for the first issue of HAM (Hobart Arts Magazine). Recently got my hands on a copy, and didn’t realize my article would be a 5 page spread! Very well made magazine. You can find them at www.instagram.com/ham_magazine Thanks to Peter Burt for reaching out!
$2.70!? Ours is going from $3.20 to $3.30, which matches this table. www.launtel.net.au/news/launtel...
By my count Malys is the 7th retail release I’ve worked on. It’s a tough industry we’re in, but it’s always nice getting something out into the world. store.steampowered.com/app/3449690/...
I still don’t understand how physical copies are cheaper than digital.
Inspired by @seangobey.bsky.social’s GCAP talk on procedural modeling and @highlyspammable.bsky.social’s videos on PCG, I spent some time recently playing with a procedural wall generator that can do some destruction too. The wall is based on a spline and bricks to be removed are relative to (cont.)
Gamedevs, post your first shipped game and your latest shipped game.
Four games I worked on. (Sorry for small images, all grabbed from the Steam app on my phone 😂)
Not game-wide, but Xcom 2 has an enemy called a Codex which has that glitchy effect going on