Ahmed A
@averagefez
hack cartoonist, all-around moron and bluesky user #2,311,117 averagefez.tumblr.com/ averagefez.newgrounds.com
"Oh but unless you're using an emulator you have to look back and forth at the screens constantly!" Sounds like you haven't met my good friend, the Select button
once you get past the(not even that steep) learning curve, you'll find yourself playing the best mechanical sequel to SF64 and perhaps even the best Star Fox game
there are folks who think using MK8 DK is being disingenuous but let's be real, this design was just kinda scuffed after the Rare era
"You don't understand, by remaking this current gen game, they're testing the waters to see if there's still an audience for this series!" Mmm, funny, these "big comeback" games were made and they've done just fine, without the need for remakes to proceed any of them
Sort of? It's more the choice to give them quasi-realistic lighting and textures that feels counterintuitive to the intent. I feel like the best way to describe the difference is by comparing to the Sparks of Hope DLC, which I feel evolves the look of Ray 2/3 much better
Call me melodramatic but it's hard to look at that Rayman model knowing we just had what was damn near perfection back in '23
it's hard to explain but these two feel very similar in terms of how uncanny they look
why do they keep making cool Mega outfits for Roll if they're never gonna make her playable
I don't mind the inverted colors but I wish there were stronger accent colors across the whole design and not just the sticks