✨️🌒Mercy🌘✨️
@bbmercy
internet computer artist, speedrunner, game dev. she/her
small addendum. wanted a transition from night (where the last scene leaves off) to dawn
for fun, this is what that tileset looks like without the morning color grade. whenever I get to a scene set at noon, it will probably look something like this
some some miscellaneous additions. You can now see all your equipped gear on your character. Added gibbing, as well
in-game shot if anyone cares about that. ...still in the same test level ;v
the texture sheet resolution... is considerably higher than what you'd prolly see for a single goobab on ps2 though. 2048x. This is because I could not be fucked to make good unwraps
these are diffuse only with a spheremap (matcap) applied on top to give a faux-phong effect while remaining within the ps2's limitations of being gouraud-only. you see it used a fair amount in extant games. First one that comes to mind is transformers (ps2).
ps2 mech game work will continue to be intermittent because I'm working on other projects, but did some much needed shader work on mans the other day
another small teaser of this thing. still not ready for a proper announcement
enemy I'm working on for someone else's SoM project. ~850 verts, single 256x texture :33