Bill Dusch
@billistician
Indie game dev working on Time Distortionists, a 4X-adjacent turn based strategy game based on time travel. Wishlist now:
Digital Era wild site for Time Distortionists - like the look of this one! #indiedev #indiegame
Attending FutureFest in Durham, NC and showcasing my game! futurefestconnect.com #indiedev #indiegames #festival #strategy #timetravel
Reworked Digital era urban site; we changed it to be focused on the hero building like we have elsewhere for locations. Think it looks much better. #indiedev #indiegames #gamedev
Piuhonist sacred site! This is one of the sites in Time Distortionists. Piuhonism is a religion in the world of Kautos. #indiedev #indiegames #gamedev
Improved the procedural generation of Moment names, and I get moment names like this now. 🤣 #indiedev #indiegames #strategy #timetravel
Gotta enjoy dem time tentacles (new animation when a moment in time is eroding) #indiedev #indiegames #strategy #timetravel
Added some interactivity on mission deployment for Time Distortionists. It's still a bit abstract, I'll make it more sophisticated later. This will allow you to see the consequences of your decisions more! #indiegames #gamedev #indiedev #timetravel #strategy
Time Distortionists has an official commissioned logo now! #indiegames #indiedevs #gamedev #strategy #timetravel
Like to see my game coming to liiiife (pixel art buildings are placeholder that are being replaced) #gamedev #indiedev #indiegamee #strategy #turnbasedthursday #timetravel
Added pinning (bookmarking) moments (time based locations) to my game, allowing the user to go to important moments in time at a glance. (For example, when allying with moments or defending them from erosion.) Also added heatmaps for the different moment statistics. #indiedev #indiegames #gamedev
Core Reactor for Time Distortionists, the second anchor facility texture finalized. This'll genenerate chrono energy per turn. You can start to see the beginning of a Time Distortionist building style here. #indiegames #indiedev #gamedev #strategy #timetravel
Art for the Quantum Forge, an Anchor facility that produces temporal metal for the player to build other facilities, installations, and equipment. #gamedev #indiedev #indiegames
In game rendition of The Anchor, the base outside time in my time travel turn based strategy game. #gamedev #indiedev #indiegames #strategy #gaming
New feature for my time travel strategy game - mission flavor text. Now the mission has flavor success/failure text depending on the mission type and dynamics of the moment and location in time. This was a quick win bases on playtest feedback. #indiedev #indiegames #gamedev
Actions in my game are small things you can do like scanning moments in time to discover them, suppressing a lead so you don't have to worry about it expiring, etc. I added an action queue visualizing where and what actions you did and allowed the user to undo the action. #indiedev #indiegames
Some updated screens from my game after work with my artist (there's still placeholders granted, but we got the UI renovated) #indiedev #indiegame
I finally figured out how to make a GIF of the gameplay for my game Time Distortionists! Here’s a small peek at some of the aspects of the core loop: discovering new Moments, sending agents to intervene, and watching the ripples spread through history. #indiegame #indiedev #gamedev
Working on Time Distortionists, a strategy game about managing a base outside time. Here’s the timeline and moment views; your map of history and the places inside it. Location art is placeholder, but the shape of the game is coming together. #indiegame #indiedev