Caleb Draper
@caleb-draper-games
Making games and trying my best! 🇨🇦 Currently working on Slash-Out: Fantasy Dueling Find some here: Business email: caleb.draper.games@gmail.com
It's official! Slash-Out is releasing September 17th. It's been a long time coming but I'm proud to say the game is releasing in just two months! Here's a snazzy new trailer to show-off just how far the game has come since its original nextfest demo. #indiegame #gamedev #indiedev
Another piece of Promo Art done! Protagonist lookin tough, with a colorful roster of opponents behind them 😎 Getting closer to release date announcement! #indiedev #gamedev #indiegame
WIP: Workin on promo art! Gonna update the visuals on the Slash-Out steam page and then will be announcing the release date (or release month at least) once the storepage is lookin nice and fresh Also here's a look at our protagonist! #indiedev #indiegame #gamedev
Happy 1st & 4th of July! Have some fireworks 🎆 #indiedev #indiegame #gamedev
You Can Save Everyone 50% off as part of the #SteamSummerSale #SteamSale YCSE is a heartfelt horror meta-puzzle game that answers the question, can horror be wholesome? Link below!
Sorry for the lack of Slash-Out updates, most of the current work has been planning stuff, figuring out the order of levels, what's needed before release, etc. But here's a pic that goes hard of the Countess, Lady Rammstein, in her armor. Ready for the rematch?
If u looked at the steam page for Slash-Out recently u might have noticed a change... Will have more to talk about regarding release soon!
Here's a look at the new 3D Map! Each set of levels will be separated as pages on the map, each its own chapter. I'm aiming for 3 chapters, each about 4 fights. I've got 11 fights with varying levels of completion atm. We're getting closer to release! #indiegame #indiedev #gamedev
WIP: Taking a break from the dancefloor fight to rework the map screen. It'll be a 3D map that gives a view of the land as you travel on ur quest, with less shacks of course. #indiegame #gamedev #indiedev
Trying out an automatic screenshot extension. Takes screenshots regularly while working. Gives a cool timelapse on the dancefloor fight development! #indiedev #gamedev #indiegame
WIP: More work on dance fight! This phase'll be about pattern recognition, knowing which pose is coming up to properly block / attack when it reaches u #indiegame #gamedev #indiedev
WIP: Working more on the dancefight! In a Slash-Out first, you can move in this fight! Done by blocking left or right on each beat #indiedev #gamedev #indiegame
Happy Friday! Still working on dancefloor fight, but here's a peek at a fight concept i quickly drafted up and wanted to share. Fighting a tall monster in some v claustrophobic tunnels. Could make for a cool fight? #indiedev #gamedev #indiegame
WIP: Atop a rune-carved stage stands the Wizard DJ. Drawing power from the book of fresh beats, he conjures an army of dancers to do his bidding. Ponder thy funky orb. #indiegame #gamedev #indiedev
Dance Floor fight concept test: This one'll be a horde boss. Lots of enemies coming at you, each destroyed in a single hit or two. Can you match their steps? Or will the rhythm destroy you? #indiedev #gamedev #indiegame
starting work on the next fight! Hope ur ready to get ur grove on
Parasite Queen roughly done! A few edges need sanding, but I'm counting this as finished for now and moving onto the next boss! #indiegame #gamedev #indiedev
Parasite Queen WIP: almost done with the queen! Changed up color palette, and made front arms bigger for melee in the final phase. hopefully this more fantastical design will also avoid triggering arachnophobes. #indiedev #gamedev #indiegame
WIP: More work done on vore / parasite level. Now the parasite queen's been added with functionality for moving, egg laying, acid spit, and switching walls. Wanted to emphasize big body, lil legs for that bug-queen vibe and... It's kinda cute? #indiedev #gamedev #indiegame
Vore Level Update: Made it grosser, and made the parasites hurtable. But where are they all coming from? #indiedev #gamedev #indiegame
Lord forgive me. I'm making a vore level #indiedev #gamedev #indiegame
Heres a WIP look at anglerboss phase 2. Hit the eyeball to hurt em, avoid hitting the armored tentacles. Also experimenting with moving the health to the bottom for this fight. A boss always seems bigger when the healthbar is on the bottom of the screen #gamedev #indiedev #indiegame
Fish boss WIP: got the tentacles done! included some visible damage and the severed tentacle flopping around calling it fish boss isnt entirely correct since octopus are actually molluscs. Though this isnt exactly a normal octopus... #indiedev #gamedev #indiegame
Usually I come up with a boss first, arena second, but I had the idea for a fight within a burning town and just had to make it. Will revisit this location when I've got a boss to match it. Until then, back to work on the fish guy! #indiedev #gamedev #indiegame