carsick_pig
@carsickpig
Web dev working on my first game in Godot He/him
Kirby has been having trouble the past few weeks, and is showing a lot of signs of dementia. Still my baby ♥️
I'm clearly not getting something with multiplayer for #godot. The host is using a flashlight, which is synced via a float for the brightness through a MultiplayerSynchronizer. The problem is that when it's used, the peer's screen lights up briefly on the host side before the synchronizer kicks in.
Learning that the script that keeps enemies glued to the floor with global_position.y = 0.0 works well in my test room but maybe not in other circumstances
Sean Clements voice "Would it surprise you to learn I was once considered quite beautiful?"
GenAI actually makes sense for Fortnite because it doesn't exist without other companies' intellectual property. Developers have the hamburgers.
Really not sure what I'm doing wrong here with this shader code. I'm trying to sample from different textures (temporarily commented out here in favor of flat colors) based on the UV x position, but the different areas are getting calculated vertically instead of horizontally.
You fucked up a perfectly good computer is what you did. Look at it. It's got bones. #blender
Banh mi were under $2 in Hanoi so I filled my quota for the next decade
This little bird flew into a window and was flapping for a little bit, then just laying on her side. I was sure she was a goner but I went outside to check on her and she stood up and then flapped over to the garden hose. Hung out there for a while, then flew away after about an hour.
This is definitely good enough for now, but I'll likely add a toggle so that instead of having x number of multimeshinstances per mesh per instance, it can just calculate the transforms and feed it into x number of global multimeshinstances per mesh #godot
I made a custom class that takes a simple collision shape for the geometry and then cribs the logic behind the Multimesh Populate button from the editor.
He'll twist himself into a corkscrew to pick up a treat that fell out of his mouth instead of just standing up
Floor grid is coming along, unavailable spaces are getting blocked out correctly now. Next is actually placing assets instead of debug cubes. #screenshotsaturday #godot
I need to get better about practicing rubber duck debugging because microblogging should not be the way
This basically worked like I hoped and it's a massive improvement. Still plenty of cleanup to do.
Current blocker is handling corners in tunnels. I haven't been able to figure out a way to keep the mesh from twisting in a way that makes the tunnel innavigable. Possible solution would be to add points by making and sampling a new curve using the sharp corner as a control. #godot