Alex Austin
@crypticsea
Designer/Programmer of Bridge Builder, Pontifex, Gish, Golf?, A New Zero, Sub Rosa, Skate or Don't!, Stunt Derby
This game (Blast Miner) is the hardest floating-point to fixed-point conversion I've done, with some levels having long chains of collisions making any change in precision affect solutions. This level specifically was impossible with 16.16 fixed-point.
at first I thought these guys standing with their hand attached to a point in space was some weird bug, but then I realized the gun they were holding was shot out of their hands and deleted. so still a bug but an easy fix.
finally getting the weapon handling where I want it, not too loose, not too stiff. this is a problem I've been working on for years, a lot of experimenting, and a lot of fucking math.