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@cupcakewilleatu
80% of the time, it worked, every time :) other 20% were segfaults that got cleared on re-run. had engine isolated anyway. #Python didn't think much of it until i had two hard crashes, no BSOD, just off. now fully in #Rust #CNC #3Dprinting #Parametric #CAD #CAM
Already gatherd some stuff for ball mill, i need to machine pulley for motor. NightingHawkInLight on yt showed you can do it with powerful spice blender. Seems much more practical than running this rattle
Got my hands on some ion exchange resin. Will try making that PVC glue ion exchange membrane #Chemistry #IonExchange #IEM
A little custom editor I’ve been working on: import a 3D mesh, place rib planes, preview the internal structure, then export drawings for fabrication. #CAD #CNC #DigitalFabrication #Maker #ThreeJS #Tauri #TypeScript #Python #3DPrinting #ParametricDesign
i got a lot of sht from a friend for using 2014 engine and simple capsules :) #Bevy #Rust #SpacetimeDB #Rapier3D
Server-Authoritative Action MMO Server A real-time action MMO server in Rust. Combining server-authoritative combat, Rapier3D physics, deterministic tick simulation, and a SpacetimeDB-backed world model #GameDev #Rust #SpacetimeDB #Rapier3D #Physics #Simulation #MMO
invisibility in action enforced on server per client with team awareness #GameDev #Rust #SpacetimeDB #Rapier3D #Physics #Simulation
i died, already had a training run and forgot to heal. the client won't get much better than this, it is only used for testing #GameDev #SpacetimeDB #Rapier #rust #programming
10k NPCs, seeded mutual aggro, Rapier capsule hitbox intersection per tick. Health diffs, NPC state, combat events committed to SpacetimeDB from sim worker. Cleanup wave: deletes entity_transform, entity_region, entity_health, npc_state, threat, and buff rows for 10k entities. #SpacetimeDB #GameDev
Harpoon rubber holder. Just a draft, i will change the shape and spacing. I need to redraw, constrains in sketch were giving me a hard time so i just made it work somehow..
import SVG, join, curve to mesh, GN (set edge and base thickness, height, material blending for beam interlocking) -> printable signs. i will also experiment with notches, printed thin is quite bendy on lines, can be torn along the interface #Blender #3Dprinting #multimaterial