Davit Masia - GameDev & PixelArt
@davitmasia
ℹ️ PixelArt & Gamedev / Indiedev account ⚙️ Engines :: Construct 3 & Unreal Engine 5 📦 GameDev Bundle :: 🖼️ 8bit conversion tool :: 🕹️ Unreal Racing ::
GameDev MEGA Bundle ⚡️ 32 Items ⚡️ 90% OFF !! Get here > itch.io/b/3817 Now includes a 5000 Retro SFX pack and SpriteMancer by @codemanu.bsky.social ‼️ DRM FREE & UP to 4 Steam Keys. 32 items: Games, Tools, SFX, Textures... #GameAssets #Gamedev #Indiedev
UE changed how .uasset are saved? Before, 4k image in png (24mb) or .jpg (2mb) the .uasset was saved as 10mb, based on resolution + compresion(BC1 or whatever). But now if the 4k image .jpg is 1-2mb, it keeps that size? #UnrealEngine #UE5 #Gamedev #Indiedev
Somebody knows whats wrong here? Is for a custom code inside Unreal Engine, to scramble tiles and rotate random. The problem is when i rotate tiles or the noise the visuals got blurred. Any idea what can be the problem? Raw text: pastebin.com/LjmfVW5c #UnrealEngine #UE5 #Gamedev #Indiedev
Some UI work. Settings on menu and ingame. Im trying to do them clean like Dirt Rally 2 or the new AC rally, still provisional but final should be close to this. What you think? #UnrealEngine #UE5 #Gamedev #Indiedev
@kenney.nl Hey! im using a UI template from FAB in UE that uses your input icons for my racing game, this one: www.fab.com/listings/4ef... Checked your input prompts site, but no steering wheel related?, here some screenshots for Dirt Rally 2 setup to get an idea. Or im missing some pack?
Somebody know how to get all styles from Bahnschrift? Is a font that comes with windows, checked and with double click you enter to check all them, but no matter which one is also "light" style. if i try to copy-paste it does 15 times the same file, same style. ¿?
Looking an algorithm to fill a grid with tiles. Rule: Same tiles placed at most distance between them. In UE, the main issue is the algo has many constraints in the shader, mainly the 'no memory' part. So, what method and algo should be used to achieve that? #UnrealEngine #UE5 #Gamedev #Indiedev
Somebody knows how to fix the flickering on distance? In fact there is also on tiles near the camera. Im Using MipValueMode: Derivatives with DDX/DDY to fix some issues but it does this. Any idea? #UnrealEngine #UE5 #Gamedev #Indiedev
Best unwrap for a complete wheel? 2k, Diff+Norm+ORM Rim | Rubber | Caliper | Brake Disk | Wheel Hub | Screws. What you think? If any other, let me know. #3D
Also, besides Inset, Tiling, MirrorXY.. There is no tile constraint per axis? Like a minecraft cube, additional checkboxes for: +X, -X, +Y, -Y, +Z, -Z So on rand, it will place the grass tiles on top, grass+ground on sides and ground in bottom automatically. Instead of a cubemap a 4x4 squared grid
Trying to remove the leaking light in some objects. With Contact Shadow Lenght (0.02), Reduces last leaking but generates some artifacts. Alternatives? Actual setup attached. #UnrealEngine #UE5 #Gamedev #Indiedev
What?, no idea about that, i just fixed with wordAlignedNormal.
Somebody knows how to fix the wrong normals when you rotate the mesh to keep them correct? I know there is a fix, but cant find. #UnrealEngine #UE5 #Gamedev #Indiedev
Much better 8 colors randomized that WIP2 but in this case the rule not meets, some H/V/D colors together, but at least max 2 H/V and max 3 diagonals. fragcoord.xyz/s/839x5mht
Yeah, for a bluenoise style i already have this one: fragcoord.xyz/s/43k9qrj9 The goal is achieve one like this.
Im playing around, there are lots of errors and repetitive patterns but there is no more than 2 of same color in any direction. Basically is like creating a bluenoise with just 4 colors with max constraints.
Also in your shader site, can accept images or only code actually? If so, you may use this one. Is to randomize a floor texture in unreal engine. The other rule is that in case of same tile in diagonal, rotate to 90º. That i think should give the max randomization.
And there are lots of recognizable patterns like this one. So i will say is not that simple :P
In my image posted when i did manually there are some 3 diagonals of same color max, but should be max 2, and also there are some visible patterns on some diagonals. At the end, as said im looking for the most random possible, which i think should fit that rules, maybe im missing some.
How good is texture graph? Im not expecting the Substance Designer level, but wonder if somebody used it, whats the best quality can be achieved, and if there is already presets or files to purchase, like the .SBSAR for substance designer to take a look. #UnrealEngine #UE5 #Gamedev #Indiedev
The idea is something like the image attached, source: youtu.be/unyoujowwoc But there are lots of neighbor repeated, even 7 times in some cases, yeah rotated 90º but still. Full random, only diagonal neighbor and in that case rotated 90º.
Algorythm to get the most random tiles with only 4 different types?. Every horizontal and vertical neighbor have to differ, diagonal neighbor is allowed, but if possible constraint always to 2 max. I did this manually, seems possible, but no idea about the math behind. What you think @xordev.com ?
Actually using a 256x256 texture. To avoid the visible tilling my idea is create a 1024x1024, then 4 stripes of 1024x256, then somehow in the material tell it place concatenated, so it will be a 4096x256, enough to avoid that. Sombedoy knows if possible? How? #UnrealEngine5 #UE5 #Gamedev #Indiedev
Before people say that is too much, I took some refs from real life. Obviously used at 200-300km/h repeteadly but you got an idea, After see the color, glow,etc... is fine is jud decrease how fast it gets heat to fit the car speed.
Brake disk heating. What you think? #UnrealEngine #UE5 #GameDev
And thats what im trying, check images attached. Thats my original question: "Have you tried any triplanar method to avoid create & setup textures for hotspot" Because maybe he discarded the triplanar and did hotspot/trimshets for a reason and wanted to know his thoughts.
Maybe too much smoke? How to deal with the smoke sorting issues? I have lot of problems with this. Is there any options that needs to be checks, some configuration im missing ¿? #UnrealEngine #UE5 #Gamedev