Deriv'era
@deriviera
Serbia. C++, Vulkan, PSP/PSV, retro stuff My game YouTube
Found him on the 13th floor of the office. Probably he looked for employment but I rejected his application and returned him to the resemblance of the forest
For 3 months I've been writing engine. And then I just started to write PSP game completely not related to this engine. Welp ... yeah, that's me.
Sometimes people ask me how I wake up with my bad sleeping routines. 6 shots of capuchino in 3 glasses do the trick
After several days of pain ... bone animations finally started to work. A lot of stuff stopped working, but bone animations are here. I really hate implementing bones just because of shear amount of code and architecture you need to write to make it work.
You don't even need to try to write something smart at this point. Just mention Americans and communism in one sentence and receive 1240 replies.
My game engine with pure Wayland and vulkan. It wasn't very easy to make them friends ... But also I question my life choices. Also with Wayland you need to implement your own UI for your window. At least if you want the maximum support
It took me 7 years to reach page 62, lol. But. I need to admit, that maybe I'm not that bad in drawing
Using Flutter ideas in my UI system. Looks a bit heavy but it's only me who will deal with dat
Engine is now capable to make text into textures. Using stb_truetype and some byte banging into a bitmap to make it work.
What's common between Bubsy 2 and System Shock? In both you can buy bullets for your gun.
More I play on GTX 960 less I believe into modern videocards. The only thing I miss is 4k and 120hz. But graphically games I like are alright on 960 while they are running in stable 60 fps in full hd. In other words 30 series with 4k 120hz support topped the performance.
Bought EVGA gtx 960 instead of my dead 3090 and appeared that you don't really need a modern videocard if a game is fucking optimized
MSAA antialiasing on my Forward+ renderer. It was a bit of pain to implement it on Vulkan and setup correct pipelines, render passes for everything and make shadows work as well. But it's working. For MSAA x4 fps dropped from 80 to 76 on UHD 770. I think it's a good result.
Bought it. But I don't have a fucking videocard :( my RTX 3090 is in service and I still don't know will they be able to restore it or I just should buy something like 3060 with my last money just to play Bubsy. Painful
Some engine updates. Still need to fix some visual bugs but ... some progress.
Made it to put into new YouTube video and now suffering from looking at amount of mistakes I did. My brain literally looked for cntrl+z in the real world ...
Found out today that my PSP in have been using for a year or even more already is not PSP 3000. It's PSP 2000 in case of 3000. That's why the screen always felt not very good :(