Michael 🐉
@dragonitespam
I do computer science and Let's Plays and make games and stuff Also I've spent far too much of my life making stuff on youtube: he/him #LGM
okay someone actually just asked russell and he said they've been looking at Jolt
this might have just supplanted the alpher-bethe-gamow paper as my favorite bit of academic humor
...is the monstera sprouting a second growth point? I didn't think M. deliciosa was supposed to be able to do that
I had assumed that the Hidden Cats thing was just some other guy trademarking their game name or something, but this makes it sound like there's a case of widespread copyright trolling...
so what you're saying is, we could create an Anti-Matt ETF and it would consistently outperform the market as a whole...
Oh neat, I was just there last week! There were a few lovely pieces of paper on the walls full of people exercising their first amendment rights.
Science is still trying to figure out how they managed to make Igaram's actor look more anime than the actual anime
Assuming this is a 32-bit float, the number "186858785" can't be represented exactly, and the computer's best attempt at doing so would be 186858784 That said, it looks like AS3's default Number type should be a 64-bit float, so it should have enough space to represent this number accurately...
if this theme wins the gm48 i swear i'll stream myself doing the whole thing in one sitting
youtube not having any idea how to classify my channel never ceases to entertain me
you're like a half-step away from adding this wholesomeness, you know you want to
frustum culling on GameMaker instance worlds doesn't scale as well as quad/octrees, due to the need to loop over the ds_list of gamemaker instances and convert them into an array of collision objects
if m$ is going to keep breaking stuff i'm going to keep reposting this
might have just given about a 10x speed up to 3D Collisions. will post an update as soon as I look into a few other bugs #GameMaker
me: a skyrim let's play may be long but at least the editing should be easy also me: let's add english captions to every single line of dragon language dialogue in the game