Dungeonbuster
@dungeonbuster
Seeking adventures from the archives of the past, one story at a time. I love taking a look at the history of RPGs, the tales they spin, and in shining a light on these from time to time in my threads. Let's explore together!
Shirō Usuba's character art illustrates this 1992 ad from Japan for Far the Earth no Jakotei: Neo Metal Fantasy, an RPG for the PC Engine CD by Human Entertainment The RPG was a traditional, turn-based quest with a magic system that relied on hoarding and using points found after defeating foes!
Venus Senki was an unusual actioner on the Famicom that sought to make biking heroes out of players as they battled against the forces of an unrelenting empire. And thanks to fans of the Famicom, this adaptation lives on to give a new generation an 8-bit taste of Yasuhiko's sci-fi story.
If you succeed, the enemy group you fought is wiped out. If you fail, someone else can try to take care of what's left! As the battles move across the continent, new enemy units will also arrive for added challenge. With enough points, a biker can level up giving their bike more health.
Fortunately, the bikes have endless bullets but limited missiles (you can also 'tilt' your bike to shoot up and try and shoot air targets!). You also have a time limit to either destroy all of your targets or as many of them as possible, and death only knocked a biker out of the current battle!
Battles used a 3D effect similar to that seen in games like Sega's Buck Rogers - Planet of Zoom for the arcades in '82. Or Square's The 3-D Battles of Worldrunner from '87 on the Famicom/NES, replacing the 'runner with an armored bike armed with missiles and guns instead!
Gameplay blasted through one battle after another across Aphrodia. When battle begins, both forces are displayed on the battlefield with each side taking turns, moving and fighting. Each enemy icon represents a group of enemies that must be wiped out by whichever brave biker they encounter!
An English fan translation by J2e Translations for it came out in 1999 with an updated version by BlackPaladin arriving in 2022, opening this unusual Famicom action title up to a wider audience interested in taking back the capital city of Io from the nefarious forces of Ishtar.
The game is actually based on the anime film which was itself based on the manga series by Yoshikazu Yasuhiko that imagines a terraformed Venus following the impact of a massive ice comet in 2003. Two nations eventually rise on Venus: Ishtar and Aphrodia! And in 2089, Ishtar decides to take it all.
Venus Senki (1989) by Human Entertainment in Japan for the Nintendo Famicom was a strategy action game with light RPG elements. In 2083, Venus finds itself at war as the nation of Ishtar invades Aprhodia. But a band of combat bikers race to retake their homeland! (a comet visits Venus thread)
Based on Go Nagai's Susano Oh manga, the furious protagonist of Alfa Systems' RPG, Susano-o Densetsu, for the PC Engine tears across both pages of this 1989 ad from Japan His hairstyle manages to make room for Power Golf on the second page, a golf game by Hudson Soft also for the PC Engine!
While not a Destiny of an Emperor, Liberty or Death was still a bold effort by a PC oriented dev to bring something this exhaustive to console audiences challenging expectations. And Koei is still around, now merged with Tecmo, and still squeezes the odd strategy title in between its action epics!
EGM's critics in their May '94 issue were polarized over the Genesis version with fans of the genre appreciative of its efforts while those who weren't, weren't. In the same month, GamePro's Andromeda seemed to enjoy the SNES version as "a revolutionary change of pace" from the usual console fare.
Its 70+ page manual for the SNES version had plenty of history. There was also more than one way to lose. Politicians could lose confidence in you on either side. Or, playing as the Americans, you could try to hold out until 1820 for a default win when King George III dies according to history!
Liberty or Death gave players plenty of statistics and micromanagement options to feel like an all-knowing general (and quartermaster). And if you just wanted to see armies go at it without doing a thing, you could opt to let the AI play itself (and watch it make some wild decisions!).
Koei did their best to translate the famous faces and their history from across the colonial theater of war from its PC iteration and into something that could work on consoles, giving players plenty of menus and minutiae to sink countless hours into as they wrote (or rewrote) history!
Koei made its name in the early 80s and 90s with historical strategy titles for PCs in Japan which also came to North America. They explored China's Three Kingdoms period, Genghis Khan's empire, and Japan's Sengoku period, introducing each region and their major players through detailed gameplay.
Liberty or Death (1993) was a tactical, turn-based strategy game with RPG elements by Koei for PCs and consoles such as the SNES. Set during the American Revolution, players can choose to either crush the colonies as the British or fight for American independence! (a revolutionary thread)
A fierce dragon seal borne by this Japanese ad from early 2000 heralds Wizardry: Dimguil, an RPG for the Sony PlayStation by ASCII The fifth entry of ASCII's long running "Wizardry Gaiden" series delivered 11 races and 14 professions to craft a party with and face roughly 300 types of monsters!
Me: Spending time with a cozy adventure, maybe a few demos, and- *LATEST NEWS FROM SONY AND MICROSOFT THIS WEEK*
Drakkhen's gridless, 3D open world, gave it a unique identity at the time among other CRPGs alongside the freedom it gave wandering players before remorselessly checking them with deadly encounters. A neat, and unusual, sandbox of unexpected surprises, thrilling exploration, and draconic tears!
Infogrames' adventure also made it to the SNES in '91 with a streamlined sandbox courtesy of Kemco while taking advantage of Nintendo's 16-bit hardware. The story, like the English version, was altered as its world was adjusted to fit onto the SNES, but that didn't keep it from making fans.
Drakkhen was generally well received though not without criticism. In Scorpia's CRPG Survey in CGW's October '91 issue, she called it a game "only for the patient". Dragon's August '90 issue praised it noting it was "probably one of the toughest fantasy adventure games for a novice" to survive.
There was no set path to find the clues linking together the chain of actions you had to follow to succeed: you were free to go wherever (and save often!) which could quickly introduce you to the land's ruthless, and nightmare fueled, nature that didn't hesitate to stomp on your party.
Combat was mostly automated. After setting up a character's weapon or preferred spell gearing them up like a doll, they were ready to face the fights ahead (mostly). Clicking on the sword icon set them loose on whatever random encounter dared cross their path in a dangerously unforgiving world.
The manual included suggestions on how to survive its open world warning that the "renegade warrior will not be successful in his mission" as you carefully navigate between enemies, allies, and explore mysterious castles with their own dangers. Then there was that copy protection guy!
Drakkhen's 3D setting stood out at the time as an early RPG with a bold presentation. Though combat and interactions with certain scenes were handled in 3rd person as party members stepped into view, roaming the dangerous land and exploring its castles were like first-person trips into the unknown.
Character creation included choosing a class (Fighter, Scout, Magician, or Priest with female equivalents like Amazon) and a neat attribute roll system. Randomly rolling a set of scores, players dragged and dropped them into what attributes they felt were best!
A 70+ page novella (in French) set the stage written by RPG creator, Francois Marcela Froideval, who also previously worked with Gary Gygax at TSR. Illustrations were by Olivier Ledroit with Philippe Cazaumayou's famous dragon on the cover. Condensed versions in French, English, and German followed!
Drakkhen (1989) is an RPG by Infogrames that debuted on PCs and ported later to the SNES. The death of the last dragon has triggered an apocalyptic reckoning that you and your party, on a strange island filled with deadly mysteries, must quest to prevent! (a deadly land thread)