Ebbe
@ebbeaht
Hobbyist programmer and reverse engineer. I post mostly about Spyro: A Hero's Tail. 🇩🇰 Discord server:
My latest video reached 20k views in a very short amount of time, I'm honestly blown away with the support on it. Thanks y'all, perhaps I can find the motivation and energy to create more videos soon.
I'm gonna make a proper pride month screenshot later but have this in the meantime
The function named here (Draw) was meant to be overridden by inheriting from the base class (EXGeoBaseEntity), so this message probably appeared when a programmer hadn't yet finished one of the derived classes. In the final game it does nothing, but in debug builds they probably had a printf here.
Some of the early trailers for Spyro: A Hero's Tail have debug text showing at the top of one of the gameplay clips. #SpyroAHerosTail #SpyroTheDragon
(🔊 Audio) This serene piece of music simply called "Safe" was part of the original scrapped soundtrack for Spyro: A Hero's Tail, and was meant to play after beating a boss (as it does in a prototype build). In the final game it is simply silence instead. #SpyroAHerosTail #SpyroTheDragon
I added some collision flags to the title screen map in Spyro: A Hero's Tail, so that I can explore it on-foot. Unfortunately, there's not much more to see than normal. You can't even destroy the Dark Gem, since it's just visual. #SpyroAHerosTail #SpyroTheDragon
Something I found just now in AHT, and I'm not sure if I'm just going insane or if the texture on these barrels actually spells out "Spyro" with very weird letters. I did my best to show how I interpret the symbols on the raw texture, and you can make up your own mind :) #SpyroAHerosTail
I've re-written an article on The Cutting Room Floor about the many unused maps in Spyro: A Hero's Tail, some of which are quite bizarre. Check it out: tcrf.net/Spyro:_A_Her... #SpyroAHerosTail #SpyroTheDragon
Pass it along, let's see your pfp in its full sized glory! There's not much more to see tbh. It's an old screenshot from when I messed around with a Real-Time Corrupter program with AHT and got some funny animations out of it. Also go follow Moog she is a good friend and does amazing art :)
A while ago someone asked what AHT Spyro without nostrils would look like, and... well...
This is what a TAS of a Sparx minigame looks like. Volume warning! The boost button is pressed every other frame which results in massive speed.
This is the spreadsheet in the map file that stores this data. (The dummy data at the bottom can't actually be reached, as the "visited" count is capped to 9 in the game.)
In Spyro: A Hero's Tail, this timed platforming challenge in Dragon Village has dynamic difficulty. Every time you hit the switch, the platforms stay raised for longer, and they lower more slowly. They reach their slowest speed after 9 attempts. #SpyroAHerosTail #SpyroTheDragon
Mod for #SpyroAHerosTail that adds a custom character changing menu to the game. #Spyro
Turns out you can reach the bowman enemies in this Hunter section with some precise jumps. It reveals they're way bigger than normal ones. #SpyroAHerosTail #SpyroTheDragon
Behind the scenes. I made a mod that spawns a Spyro model and animates its scaling over time.