Edge Mag Archive
@edgemagarchive
The past of interactive entertainment. Celebrating more than 30 years of videogame history through 425+ issues of Edge magazine. By @jeffsayhi.bsky.social
"Nights is an enigmatic game that the public might take to their hearts or might reject out of hand. Either way, it's not quite enough to be an all-time classic." Sega’s Nights into Dreams was released 30 years ago this week! It received a solid 8 from Edge, back in issue 36
Edge Issue 106 - January 2002 Power Struggle PS2 vs Xbox vs GameCube #EdgeMagCover
“…an audacious, singular vision that delivers a message to the many pretenders that followed in Limbo's wake: this is how it's done.” Inside is 10 YEARS OLD this week! It received glowing praise and a 9 from Edge, back in issue 296. Did you play it?
Edge Issue 46 - June 1997 Metal Gear Konami infiltrates the PlayStation superleague #EdgeMagCover
“One of the game's most impressive and original features is the ability to zoom in on targets when sniping” Was Goldeneye the first game to do this?
Edge Issue 123 - May 2003 The Wind Waker The best Zelda yet? #EdgeMagCover
Edge Issue 275 - January 2015 Batman: Arkham Knight #EdgeMagCover
Edge Issue 277 - March 2015 Fable Legends Can Lionhead recapture Albion’s magic on Xbox One? #EdgeMagCover
“…I don’t consider myself an artist, but a designer.” An interview with Ico and Shadow of the Colossus director Fumito Ueda, after his departure from Japan studio and before the release of The Last Guardian. 📖: E261 (Christmas 2013)
Edge Issue 228 - June 2011 Tomb Raider The story behind the rip-roaring rebirth of an icon #EdgeMagCover
Seems it’s just a behind the scenes look at how they are made rather than any kind of exposé! Haha. And interviews with a few people who worked on them
“The world of videogaming has just changed forever.” Super Mario 64 released in Japan on June 23rd, 1996. 30 YEARS AGO TODAY! It was the first game to receive a 10 from Edge, almost three years after the magazine’s first issue.
Edge Issue 163 - June 2006 Heavenly? What developing on PS3 is really like #EdgeMagCover
“…Resident Evil was never destined for the faint of heart. Where it is destined for, however, is the PlayStation pantheon.” A 9/10 review for the first entry in Capcom’s survival horror series. 📖: E33 (June 1996)
Edge Issue 102 - October 2001 TimeSplitters 2 Sony’s iLink redefines the console multiplayer experience #EdgeMagCover
Edge Issue 33 - June 1996 Psygnosis powers up Wipeout 2097 #EdgeMagCover
"Of course, balance is everything and while Double Dash!! is currently good knockabout fun, it's too early to tell if it can eclipse the magnificence of the first outing." A cautiously optimistic preview for GameCube's Double Dash!!, one of the most divisive Mario Karts. 📖: E125 (July 2003)
Haha, that caught my eye when I pulled this issue out too! It seems it was designed to provide WAP/network connectivity. I can’t say I remember ever hearing anything about that happening, though