Claire Blackshaw
@evilkimau
Creative Programmer and VR junkie. Personal Account. Technical Director @ FP ex Adobe / Mm / Sony / Climax among others
Off to Brighton I go. Happy to start with the skate before it gets too warm. After that I'll be at the #godot meetup so say hi. Also this is too damn early 😅
Develop @ Brighton. Say Hi TUE: GameDev Skate, Godot Meetup & Feast of Dev WED: Brilliant Indie Treasures & GI.biz THU: TALK & Weird Worlds Have some meetings, left open slots. Will try checked bsky occasionally. If you have my 📱🔢 text/signal/whatsapp is best
Getting ready for develop and there is a really cool event on Thursday I want to go to but past experience has taught me. #LastTrain There is a midnight drunk train but I'm too tired for that
When thinking about #VR and Volumetics/Polygons I often think how being right and early is often worse than being slow and wrong. The boomerang was 100% the right design influenced by actual ergonomic studies but after the backlash it took two console cycles to get there.
Vertex 2013-2026 Picked up his ashes today, been grieving for weeks and still fresh as fuck
Having a calm reread of TransMet my fav comic and I'm glad we avoided this timeline. In some ways the timeline is f'ckd but I'm hopeful that EU tech sector and rise of multipol world powers mean we avoid the march of the monoculture.
Reading my old TransMet comics which I fucking love and I love reading old letter pages at the back of comics. Real time capsules and community. Anyway Warren Ellis mad me laugh out loud cause I forgot how blunt he was, this was when it was FRESH
The fact that the modern blue screen is just text on top of whatever was on the screen is kind of horrific and wonderful at the same time. #gamedev
Out skating and the weather is immaculate a bit hot for my liking but there's a cool breeze and being on wheels and London is just the best feeling
#devlog focusing in on getting nonograms out the door but some exciting stuff will keep me busy and afk for next two days. Also working on some godot render stuff.
#devlog patch is live for the stylus support and drawing pad. Went to a TIGA event to appear on a panel. Was super good but there was no signal and I wanted to catch plumber before he finishes work.
Still recovering from cold. Watching @majormcdoom.bsky.social progress posts funny the Godot Penguin VR thing. Flammable Penguins started as a web comic team in South Africa. Later book company, still going, and now finally my dream games company.
Been out sick with a cold for the last 4 days. Prob a few more Pixel is serious about my recovery
I love living in London. I just popped by to see the new banksy statue that got put up this morning after having noodles with a friend in SoHo. Sun is shining it's great day.
Just had a fantastic Saturday morning skate in the sun. Going to share some videos soon reviewing what I've been up to and a looney version of my Godotcon talk. Also taking the weekend to relax and recover ❤️
#devlog day 1 of @godotcon.bsky.social water flying in tired I gave my talk quite fried don't think I did great but so far really enjoying the event and feel loads better after a night's sleep. Deadlines early flights and late talks are not advised past 40 😴 #godot #vr #gamedev
#devlog networking drinks post finance market and self pub event now heading to @gaemz.bsky.social at Theatre Deli. Patch is out, will post details tomorrow. Busy busy week
#devlog from cats cause I'm fighting tail end of cold Messed up demo sub so that might miss. Looking todo patch because we built a bunch of cool stuff for London Games Week including UI improvements, new tutorial and better hint/pencil UI and bug fixes
#devlog fighting physical and digital bugs. Though if today has reinforced anything its the value of steppin and walking code. Reminding yourself where things are and reinforcing that mental map. Nothing beats it!
#devlog London Games Week flyers and biz cards arrived. Talking a bit about bits relationships