

festive vector@festivevector· 10d I know you were all jumping up and down with excitement to see this, so I’m happy to share that I’ve begun work on the options screen
#indiedev #gamedev


festive vector@festivevector· 23d made some fish schools! kind of a fake boids algorithm that i made up
then some test enemies attacked me while i was trying to get a better look 😄
#indiedev #gamedev

festive vector@festivevector· 27d My adventure game Sail Forth contains a fishing minigame! Happy to chat via DM



festive vector@festivevector· Jul 6 All progress on the game is halted, I will be flying around battles in slo motion for the foreseeable future 😄
#indiedev #gamedev

festive vector@festivevector· Jul 1 Realized I can just spawn a big ass battle in my test scene any time I want 🤓
This is exactly the kind of thing I’d spend hours in as a kid if the game had a scenario editor of some kind
#indiedev #gamedev

festive vector@festivevector· Jun 29 found someone's port of the blender 'cavity' shading to unity, and I kind of love how it looks in my game!
really makes the edges pop nicely
#indiedev #gamedev

festive vector@festivevector· Jun 27 My 100% hand built open world sailing game is just 10 bucks for the steam summer sale!
It has (fairly) realistic sailing, secret agent frogs, and fishing. What else do you want?
store.steampowered.com/app/1031460/...
#indiedev #gamedev


festive vector@festivevector· Jun 17 Yeah, fortunately I pretty rarely will have super tight corridors I think! It does somewhat work though its definitely possible for it to be so tight that they'll just reject going in there entirely haha.

festive vector@festivevector· Jun 17 NPC navigation testing using an upgraded whisker system
Love watching these little guys fly around 😄
#indiedev #gamedev












festive vector@festivevector· Mar 30 just fixed a bug related to this so thought I'd show it off: projectiles fire from their exact spot on the launcher
#gamedev #indiedev

