we are at over 100 reviews!!! THANK YOU EVERYONE!!! the response to angel essence has been so nice and completely exceeded my expectations... continuing to work on the game, patching stuff and making the game as good as possible.
one of the first things i did to celebrate AE's launch was buy new toys for my cat Susie i think she's enjoying the laser pointer
OK i'm sorry to keep spamming about reviews but 53 positive reviews is so crazy! cannot thank you guys enough!
huge milestone for angel essence 🙏 hoping to be featured by woke content detector next!
we have already passed 100 sales!!! thank you so much everybody, i am so blown away by the response so far! <3 going to take a nap and then start fixing bugs! (thank you nadbov for this amazing art of Angelique and Maple ^^)
ANGEL ESSENCE is out now!!! retro-inspired 3d platformer with an emphasis on exploration and fast movement! available on Steam for $4.99!
ok this room is just insanely devious... this shall henceforth be called the sweaty palms room angel essence comes out in 4 days!
less than 5 days until Angel Essence launches! the levels in this game are already big but i keep adding in optional areas...
meet maple! angelique's treasure hunting companion who invents upgrades for you :3
going through and putting the finishing touches on all the levels >:3 angel essence releases july 21st!
2 weeks until Angel Essence releases! added in this plummet bounce move which can be used as an attack. it's kinda hard to pull off which is why i messed it up repeatedly in this video
redid Angelique's model... now the ponytail physics actually look like physics!!! also she has a tail now :3
working on the blade kick upgrade - allows you to deal damage when wallkicking, allowing for fun stuff like this
amazing art of Maple by @nadbov.bsky.social!!! look forward to meeting Maple soon >:3
going through and finishing up all the level design! here's one of the rooms of the ice level
showing off some more of Angelique's movement tech jumping on gravity nodes can be used to clear horizontal or vertical distance depending on if the modifier key is held