Dan Pearce ➡️ Develop
@gamedesigndan
I make games in my pajamas. BAFTA Breakthrough, two time BAFTA award nominee and one time winner. Working on SPACE WARLORD BABY TRADING SIMULATOR at Strange Scaffold Prev: I AM YOUR BEAST, CRDM3, Clickolding, 10 Second Ninja X, Castles in the Sky
I've got poor impulse control, I've never had an itch I didn't scratch, and I am covered almost head to toe in rashes from the beach yesterday
I love this comment. What does it even mean? Why would getting slapped by a movie help you review it?
There is total commitment to making sure that every single episodic beat is memorably novel. Many feel like one offs but surprise you again later. It makes Yotei feel like one enormous tapestry that it'd be a shame to remove any part of. I've ended up doing almost 100% of it by accident.
It's absolutely OBSESSED with tiny touches. Super minor example I had today: a guy on the road needed me to help two other swords for hire take out some bandits. The other guys ended up bailing, so I got their fees. The UI then shows you getting each fee individually. Someone thought to do that!
That's a wrap on Ghost of Yotei - I think it's an absolute masterpiece. It's unbelievably sophisticated in the thousands of small decisions it makes in its design; intricate, thoughtful and measured in a way that open world games are almost never able to pull off, especially at such a large scale.
Often I end up saving before compile just because I do not trust it. Currently remaking from scratch a blendspace I had set up for [REDACTED] and duplicated because if I change the skeleton on it the engine just goes down and the other solution I found was this lmao
Nice sunny day? A Long Walk? Their mental health must be golden
I have no idea how accurate the numbers are and I'm using this post as more of a jumping off point but it does physicalize the sheer amount of wasted money that gets spent on AAA games, of which many either die on entry or get canned. I mean Bungie just got cut in half after Sony spent 3.7B on them.
[SPOILERS for the GHOST OF YOTEI Oni boss fight] This fight is the most BS hard boss design I've ever experienced outside of a soulslike and I hated every second of the three hours it took on Lethal difficulty... But I persevered!!!