gij
@gij
basically @ompu.co if he were horny | 30s | pan | ΘΔ
writing myself down a note about this all over my desk extremely loudly so i don't forget to ask
May have gotten a little too carried away between material details & dynamic lighting.
Further work on this. Added some proper material & albedo treatment, and redid the wrinkling appearing near depressions to work with a blurred depth delta texture. I was also able to use that depth delta texture for some UV-space ambient occlusion, which helps sell it a ton in first person.
Decided I'd try simulating wrinkles/tension in the fabric when the surface is being depressed. It's not perfect & not actually physically simulated (just lerps in an extra normalmap offset in the material shader itself when the surface is pushed down), but it gives the impression pretty effectively
fucking around again with my slapped-together pooltoy dip avatar in vrc again and god fuck i need a normal properly-rigged dip avatar so badly aaaa 🥴
desperately been trying to get back into drawing again & trying some different approaches (mainly just... using a bigass brush & then chiseling out from broad body strokes)