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@hdorriker
Monster Engine, Spooky Pulsar Dog, Dracolich, pfp by @matrices.bsky.social
This single, 8k+ brick texture could probably be optimized, it’s using way too much VRAM
You can tell they took the easy route by using baked AO and no realtime shadows, but the tree is clearly not on the right layer to receive proper RT direct light so it looks flat.
I recognize this tile asset pack (not the most realistic), but I’m wondering how they keep the frames in this world so high with a 200 person instance. Also my menu doesnt work anymore and there’s not a furry or anime in sight.
If you don't get leaded gasoline, you get the creaturely urge to intentionally ingest huge amounts of cellophane recreationally.
I did this for an assignment in arch school where we had to write about how a space interacts (or doesn’t) with its surroundings and I picked a McDonalds PlayPlace Ballpit.
This (real) installation allows my character to burn as much (fictitious) oil as desired.
Usually I have to work to find unusual angles to each year’s Furality theme to employ for whatever train I make for the year, but this time it was just dropped right in front of me.
Incomprehensible generated books of the future (nobody knows how to read, so it's more about the "status")
New disaster added: Now the AI can tell you to go outside to fix an antenna (which isn't actually there) and won't let you back in. Not because it "jeopardizes the mission", but because it doesn't think you actually exist anymore when you go outside.
Expect to see a few copies of this one submitted to the VRC World Jam this year: (also lol that it's on sale, Unity totally knows)