heinn
@heinn
🍤 lowpoly shrimp 🍤 heinn.dev 🍤 @filet.group 🍤 Dread Delusion (lovelyhellplace.bsky.social) 🍤
testing out the aforeposted "forgs", they infect living units so you can turns them into different forg-types depending on body size, but you only have access to the medium sized-ones as direct resurrects frog because frogification was more interesting than usual zombies... (?)
this was meant to be a generic placeholder guy who I could give all animations to but I ended up having some fun with it
another cool thing is squeezing oklab along the ab dimensions before the dithering, makes things quite TASTY
which led to discovering funny things like "natural neighbor interpolation". In the end sprinkling some additional fake palette points and just dithering towards the 4 vertices of the enclosing tetrahedron of a target color ended up being more than enough actually rambling like a mad man
messing with dithering and palettizing again, the main idea being applying the dither to not just a linear ramp, but to all dimensions of the colorspace at once