Hempuli
@hempuli
Games: he/him
I pixeled that kinda crummy skull monster back in 2015, now I'm finally getting to create the actual bossfight. Animating the boss properly is gonna be a bit of a pain for future me
I made a small 2-page comic where I tried to cram in as many badly-translateable Finnish phrases as possible. Read here (explanations of the phrases at the end): www.hempuli.com/comic/?title...
Designed a little boardgame at Nordic Game Jam last weekend and now made a little mushroom-themed set for it (box illustration not mine): hempuli.itch.io/nothing-boar... I should probably come up with a new name for it...
Went to Lux Helsinki yesterday and they had this really cool mycelium made out of optic fiber cables
Hmm, I can't immediately think of much stuff that I posted on Twitter that didn't end up in the game. The specific scenes shown weren't from any actual levels but just setups to let me pull off whatever I wanted to showcase in a given post; example of one such case below
There's a good number of possible reasons but she also just defaults to looking sad/worried
Testing a system for spreading out the cards by holding middle mouse button (or D) for easier legibility (thanks to @saacool.bsky.social for the feature request)
Working on a system to highlight possible card placement in A Solitaire Mystery
Took some photos at a lake a ~week ago and was especially happy with this one
Been tinkering with this old 2015 project to get it eventually released; it's so nice to occasionally get to do this kind of low-stakes nonsense level art. Sure floating houses whatever
Pretty happy with this card art I made for an upcoming guest solitaire in A Solitaire Mystery
Implemented a new solitaire where at first the cards have ambiguous suit & value, and you need to move them around to reduce their options until they resolve into specific cards (the two-letter combos are to help identify cards before they resolve)