Max
@hyynma
Vernal Edge, Pseudoregalia, The Big Catch 🏳️⚧️ She/Her HRT: 5/15/2026 ❤️ @anaugi.bsky.social (Formerly HyMyNameIsMatt)
I genuinely forgot that I drew this. I was just reminded of this piece because of a Deltarune-tree meme post
There are more less less steps depending on the texture needs, but these are generally the steps I use for most things. You'll even see me use steps 2-5 a lot of photo sampled textures. Heres an example of 2 high res free textures I got and what I turned them into using this process.
Really Roughly: 1: Line Art 2: Refining Line art by softening some edges, darkening some more, and highlighting selectively 3: Taking chunks of the image and varying their brightness/hue a bit to create variety 4: Overlay Texture (photo or painted) and make small hand drawn tweaks to satisfaction
Yeah even years and years ago my favorite park of making games was getting to draw tilesets and stuff. It took me a long time to get comfortable animating characters haha
Yeah! Fun fact: Our floorplans are typically aren't laid out in 90/45 degree increments so the floor textures are often drawn with kinda omnidirectional patterns so we can be lazy with the UVs more often :P
I spent SO LONG working on it, esp while on Big Catch. Sometimes I would spend way longer than my projected time learning how to draw something but I feel like its down to a science now! My foliage could still use some woooooooooork but I'm just enthused the entire time I draw it so who cares.
It's really funny watching my GF drawin characters while I'm out here spending all my art power on bricks and shit. I have just fuckin ALWAYS loved drawing textures.
Yeah! I did level work and drew like 99% of the game's textures! This was the first project I did real blender work with and I gave myself headaches learning to use it!
I still love this game, and that's overwhelmingly thanks to @rittzler.bsky.social and their incredible sensibilities for movement and gamefeel. Whatever Rittz puts out next, you all better be on the ground floor waiting to run with it. I've already gotten to try some of them out :)
It was a really short time we worked on this, I think we both consider ourselves pretty lucky This was my first real 3d project coming off Vernal Edge and I took the time here to transfer my 2d level experience into 3d ones. This game catapulted my skills forward, I wouldn't be where I am without it
Damn it's Pseudoregalia's 3rd birthday today! I have a lot I could say about this game. Working on it, the reception, the metric ton of fan art, and the games/demos that have come out inspired by the game. The most important thing is that I'm really grateful to everyone, this game changed my life!
I feel like XII was the last time anyone at square understood how keeping the spaces tight and varied makes a world FEEL massive while also being satisfying to play and exist in for a long time. (actually ARR understood this specifically but we get bad area design for flying mounts now woo)
Years spent chasing the aesthetic to make the most boring levels to actually exist in and play ever conceived. But at least you can stand around the edges of the map and take marketable screenshots right?
ALRIGHT PATCH NOTES TIME. - Updated Gender - Buffed Estrogen - Nerfed Testosterone (already was low tier) - Removed depression from the game - Changed Username - Added GF to the game
Anybody know where I could buy some medieval-ass leather boots that won't fall apart from normal use? Lots of the roleplay stuff has unclear quality.
If I make a game with humanoid character customization I promise yall I'll let you pick Ashley Riot's antenna hair
Every once in awhile I think about how a Destiny 2 raid for the fate of the universe has Plato's Allegory of the Cave INSIDE the Tower of Babel. It's not like it's some wrong thing to do or is lame in context but it's really funny to think about.
I usually am more of a vibes first level designer so my refs are what layouts feel final. We go reaching the secret Garden from SotC. Big Scaffolding climb in Mirrors Edge. Moving fast in and around a space station in Sa2 Final Rush. BotW castle being open ended but still pushing you forwards.