iazu
@iazu
Memphis, TN NES Max apologist
They really pulled off the "How you remember the models looked" thing for the remaster. Same thing for the Quake 2 remaster. Even System Shock 2 got that treatment though it's not mentioned as often. *Really* curious how the Thief remaster's models are gonna turn out.
Developers/creators of any sort get a special third response. The unrelated demand for something.
Reading @kayin.moe 's post on Thief: Deadly Shadows and "these games compromised themselves for a market that didn't care about them, at the expense of the market that did." is the best description for what happened with Deus Ex: IW and Thief: DS I've ever heard. kayin.moe/thief-deadly...
Just looked at the achievement list for Pragmata and saw this. From everything I've heard about percentages of people who get even halfway through games, much less complete them, 30.7% seem like a *really* high completion rate. Which is great tbh.
I hope that someday there's some way to accomplish shader compilation in a better or way or something. Twice in the past day I've played demos that had several minutes of it on the first startup. Cronos: The New Dawn and Pragamata (which was almost 10 minutes!).
The dichotomy between a simulation/strategy game and a *Paradox* simulation/strategy game.
The game BLACKSHARD has a bunch of references as well store.steampowered.com/app/3223390/...
Looks cool! But oh man controlling it like that. I can already feel the hand cramps.