


ilario Raio@ilarioraio· 21d Finally an idle animation for Koan. The hardest part by far was integrating a second player character on Godot without breaking what I already had set for Missa.
I reduced his size a bit and he still looks huge, Koan needs to be shrinked down a few inches.⤵️
#pixelart #ドット絵 #OC #gamedev #solodev

ilario Raio@ilarioraio· 24d Updated and polished a bit Koan's idle sprite.
Im working on the walking animation and having lots of problems, kinda regret not giving to this one a tail like Missa and be done with it🐬 legs are hard
#pixelart #ドット絵 #OC #gamedev #solodev

ilario Raio@ilarioraio· 26d Towering over most, Koan knows how to get the dirty work done.
His Twin feathers at his sides do the talking, their red and blue edges the last thing his enemies see before perishing.
(Not quite finished but this sprite will do for testing purposes)
#pixelart #ドット絵 #OC #gamedev #solodev

ilario Raio@ilarioraio· Jul 16 Finally implemented all her updated sprites in the game, front, back and side.
I exaggerated her tail a bit, many in-world characters find it scary. Social interactions are usually hard when you are the last survivor of a mythical species.
#pixelart #ドット絵 #OC #gamedev #solodev

ilario Raio@ilarioraio· Jul 14 Missa's sprite rewamped.
I was getting sick of looking at the old one and thinking of what I could change so I finally did it.
The original sprite was made two months after buying Aseprite, glad to see I improved a bit.
#pixelart #ドット絵 #OC #gamedev #solodev

ilario Raio@ilarioraio· Jul 12 Remade the shield because it looked to square-like. Also now it lasts 0.4 seconds, forcing players to be more precise.
It doesn't stop gigachad-Missa from blocking groups of enemies at the same time, with some skill.
#pixelart #ドット絵 #Godot #godotengine #gamedev #solodev




ilario Raio@ilarioraio· Jun 30 Enemy #2, Algol:
Unnatural energy courses through its body, powering it eternally.
Despite its appearance, its an organic starfish artifically modified; who performed this experiment, and for what purpose, remains unknown.
#pixelart #ドット絵 #Godot #godotengine #gamedev #solodev

ilario Raio@ilarioraio· Jun 29 Thanks :)
Hi, I'm ilario Raio and i recently started to develop a 2D pixel art game (action RPG style)




ilario Raio@ilarioraio· Jun 16 Added knockback, new hit reactions and polished the jump behavior.
Alone they are easy to deal with, but in group with other enemies they can be a nuisance, limiting your movement and controlling the battlefield with their poison puddles☠️🟣
#pixelart #ドット絵 #Godot #godotengine #gamedev #solodev

ilario Raio@ilarioraio· Jun 14 Enemy #1:
These waters used to be deep and blue, full of life. Today only Omens can be seen flailing on the dying seabed, leaving trails of poison behind.
They first appeared when the sea started to dry out, so people associate them with ruin.
#pixelart #ドット絵 #Godot #godotengine #gamedev #solodev




ilario Raio@ilarioraio· Jun 6 Drew and coded breakable gemstones 💎 to test out hitboxes and hurtboxes, now i can break them when attacking on every direction. Still need to add a sound effect and animation for when they break
#pixelart #ドット絵 #Godot #gamedev #solodev


ilario Raio@ilarioraio· Jun 2 Lonely mermaid wandering inside a glitchy cavern, now with a camera following her and better collisions
#pixelart #ドット絵 #Godot

ilario Raio@ilarioraio· Jun 1 Today I created a tilemap and adjusted the annoying collisions shapes, in the video I made the red water tile unwalkable to test it out
#pixelart #ドット絵 #Godot

ilario Raio@ilarioraio· May 31 Created sprites facing upwards and downwards. Also set up on Godot a player state machine, so i could change from Idle animation to Attack, to Damaged, to Jumping...
#pixelart #ドット絵 #Godot

ilario Raio@ilarioraio· May 30 Tried out Godot and implemented idle animations and movements based on my OC sprite sheet, thanks Youtube tutorials
#pixelart #ドット絵 #Godot

