Incognihooter
@incognihooter
24 | 🔞| 3D Animator (sometime modeler) | SFW account:
Thank god for being able to turn off people’s repost now. Some of you are too freaky for your own good sometime
I'm getting TOO ambitious for the summer animation - good and bad but it'll be the longest animation I've ever done...
Chat, how do we feel about the void eyes? This was actually a result of an accident when adding the lineart shading to the eye socket and I had a "wait that goes pretty hard"
Have a WIP for a thing I've been working on for the week Will return to this later - just wanted to create anything but vore lol
I find it funny and horrifying that someone will take my character and will either have a terrible name or say some of the dumbest shit ever and have my face next to it. I should take a screenshot and post it every time this happens
CW: Vore Gave the tempered (name still pending) palette lineart shading and I had no idea how to properly show it off so I gave him a taut belly. He's slightly disgruntled about it but he'll get over it
Animation comm for @armorsphere.bsky.social I tried to talk about my personal project and this pink bastard came in and gobbled me up. The nerves on them...
I would suggest boolean but honestly its such a whack ass modifier - it does let you basically cookie cutter a hole pocket into the mesh but you are left with REALLY bad topology but if honestly for meshes like these that are just for props this is fine to do - cover it with door and call it a day
You could still add the subdivision modifier to give it more detail but you would just need to add loop cut to every side that includes the creases - horizontally and vertically until all the surface corners are sharp. There is prob a better method for this but I ain't an expert Left <-- sub'd-
STILL TOO MUUUUCH You can get crease detail by adding a horizontal edge loop (ctrl+r) then bevel that edge loop (ctrl+b) where you want that crease then you extrude scale (e+s), voila. Crease detail but I AM NOT DONE YET-
Updated the comm sheet. Its nice to work on these when I'm too lazy to work on personal projects :) Also yes that does mean I am still taking comms
It’s 3 AM post time I appreciate the support every time I upload an animation (even though most of it is vore). I’ll be working on trying to world build for my owl. It’s still heavily WIP - but im sure I’ll make it work. I’ll still be advertising comms here and there since an owl’s gotta eat
Not my finest animation but I decided to mess around with one of @scottred.bsky.social's model. Also first time I used cycles for animation as well (did you know it took 2-3 hours each time I wanted to render this? I did it 4 times.)
Woe upon the world. A new vore animation will be uploaded later today. Have a teaser image. (I hate cycles rendering)
Lil' shading and light test for upcoming thing I will be working on as a vent animation