Julio Cesar
@juliocesar-dev
Solo game developer My games: #GameDev #IndieGame
The logic system in my game, World of Contraptions! #gamedev #indiegame
If the level does not have a ramp, then bring your own! #gamedev #indiegame
The destruction that a powerful enemy can cause! #gamedev #indiegame
How to pass this level in WORLD OF CONTRAPTIONS! #gamedev #indiegame
What happen when if I fill a level with one enemy? #gamedev #indiegame
What happens when you mix pinball with soccer? #gamedev #indiegame
The Mecharise demo will be released next week on May 13th!! #gamedev #indiegame
Hi, I'm solo developing Mecharise, a strategy and tower defense game that combines elements of base building, resource management, and wave-based combat.
Hi, #PitchYaGame! Mecharise is a strategy and tower defense game that combines elements of base building, resource management, and wave-based combat against hostile aliens. Pilot a mecha as you colonize new worlds and defend your base against enemy attacks. store.steampowered.com/app/2887850/...
It is with great pleasure that I announce that Mecharise will be featured in the Steam Event for the Latin American Games Showcase – Summer Game Fest Edition 2025, which will take place from June 6th to June 13th! Don't forget to Wishlist the game! @lagshowcase.bsky.social #LAGS2025
My first game that I created in four screenshots: #gamedev #indiegame #indiedev #unity3d
This is the final assembly of the shader: Remember that if you are going to use Decal you have to add it to the Renderer Features of URP Data.
As an extra, if you want to control the rotation of the pattern, add a "Rotate" node connecting with the "UV" input of the "Polar Coordinates". Then just add a property to control the "Rotation" of the "Rotate".