Jacek Wesołowski
@jzwesolowski
Game designer, mostly. Knows how to make a custom editor in Unreal, write jokes in a foreign language, track police movements across a large city, and publicly scold an abusive party leader.
Definitely a very Undertale-like personality quiz (that is: charming and a bit unsettling at the same time). Though kindness has always been more of a thing I aspire to than something I actually have.
This atlas was generated automatically by a naive algorithm that leverages a heuristic about the texture set that's being processed. Efficient development means I'm not going to complicate the algorithm for the sake of optimisation, unless I actually need a more efficient solution.
You may not like it, but this is what peak affordable housing looks like. (ok, the standard of execution could be better, the 1980s were rough in that regard)
I have a spare room now, but if you want to move in you're going to have to negotiate with the current tenant. She really likes this spot for some reason.
That feeling when any layperson from outside the project would tell you to gtfo because this doesn't even look like a game, let alone play like one, but you're just so happy to have crossed a milestone (i.e. levels in my dungeon crawler can now be multi-storey). Decent wall materials are next. ^_^
It crashed in a rural area. Nearest large city (Lublin) is 40km to the north. They probably figured it was unlikely to cause harm or serious damage. Trying to shoot it down is dangerous on its own (debris, missed shots etc.).
I'm now officially without roommates. My cats seem more than happy to claim the room for themselves, though, so I'm not sure if I should consider subletting again at this point. (previous tenant didn't like them and wouldn't let them in)
For reference, what it looks like in Europe. This isn't even a particularly good example, because some planned development never happened (hence that big gray parking area behind the stadium).
I live in a very typical blokovisko, i.e. mainly residential, low-to-mid income, relatively low standard of construction. But it's green, quiet, well maintained, and walkable, and that's all I need.
"I'm an engineer and not a fucking magician". My friend heard my gamedev anecdotes and felt this was the right mug to give me tea in. I tend to agree.
As a consolation prize, I get to work with people who actually know what they're doing. This here is another concept art from @tinykato.bsky.social, and it's the same project as the bookworm lady bsky mistook for "adult content".
A few weeks ago I bought this tiny puzzle-strategy game called "Dawnfolk". It's pretty good! Today they made this announcement that made me want to tell you about them.
Quick search yielded this hopefully useful chart. Apparently, Belgian shirts are "turquoise".
@tinykato.bsky.social is very good at capturing this kind of nuance. In this case that's where one of the main characters lives, and she can be summed up precisely as "cozy but ready for adventure":
Three more days and I'll finally have the time for this project again. (art by @tinykato.bsky.social )
The Blueprint for the final mission in Star Trek: Voyager. Dialogues are represented with single nodes here, as their flow is managed by separate scripts. Our technical designers Luna Krüger and Toni Winkler are my heroes for dealing with a system that was designed to handle much simpler scenarios.
"Tiny Glade" has a very satisfying balance between accessibility and ease of expression. I've been building this village piecemeal, 15 minutes at a time, and it's brought me so much joy. Part of me wants to set a whole game or story in it now.
So the area looks like this: 1 - metro station 2 - local train station 3 - buses and trams 4 - some more buses and trams 5 - parking
My cats look absolutely adorable when they're not trying to kill each other.
Here you go! I am sometimes not sure if they love each other or actually try to kill each other and claim insurance, but it still feels wholesome to me. (I may or may not have a soft spot for mildly rough displays of intimacy)
My friends are now sharing this interesting piece of context. I've put a translation in the alt text. (Janoszka is my former party colleague; I trust him that he's done his research)
"Tiny Glade" and "Townscaper" are the closest I ever got to playing a video game about level design. The key part is that even though these are freeform toys without goals, they still have various limitations that you need to work around. (in this case, I'm cheating the scale of things)
Important clue in the ancient debate of "dokąd tupta nocą jeż", or "where does the hedgehog stomp to at night". You may be unaware of this debate if you weren't exposed to Polish TV children's programming in the 1980s.
I don't believe in curses, but if I did, then I would say my last independent project was definitely cursed. These two cardboard boxes are the epilogue - eight years after it started. (our crowdfunding campaign has a few optional rewards on top of the book; we've delivered all but one)
I don't run gameXcite. I don't do mobile games. However, gameXcite did mobile games in the past, they're my current client, and this person has sent a broadcast to all people connected to (approximately) all companies in the field, hoping to reach a bizdev person or two by pure chance.