Kalia and the Fire Staff 😈
@kaliagame
Um jogo sobre uma diabinha perdida e um artefato mágico de fogo antigo. A game about a lost demon girl and an ancient artifact of fire magic. #KatFS 😈 100% Human-Made / 100% Feito Por Humanos
#ScreenshotSaturday time! After a week of improving NPC animations across the board, I wanted to sit back and look at the results... Through a bunch of combat sequences in the upcoming #KatFS demo! 🔥 #indiegame #indiedev #gamedev #indieBR
Soooo much work improving the NPC sprites this week, but it's paid off :') Introducing a new category of zombie, the "beefy zombie". More health, more damage and can't be staggered or knocked back. Still very flammable though! 🔥😈 #KatFS #indiegame #indiedev #gamedev
More NPCs getting a revised animation pass for the next demo, this time the skeletons! They already got a bump up before in their generic animations, but I'm finally getting around to their attacks. 💀🔪 Bow variant next in thread 🔽 #KatFS #indiegame #indiedev #gamedev
NPCs in #KatFS can have 2 different death animations: a standard one for most cases, and an "overkill" death when the finishing blow is a heavy attack! 😈 (I wonder if the comically exploding zombie heads are gonna raise the game's age rating... 😅) #ScreenshotSaturday #indiegame #indiedev #gamedev
Taking the time to polish some of the NPC animations, starting with the zombies. So far, revamped their attack, stagger and knockback visuals. They can now be knocked off their feet by more powerful attacks! 😈💥 #KatFS #indiegame #indiedev #gamedev
And now for the finalized animation! 🔥 Had to add a bunch of explosions for dramatic effect 😈 #KatFS #indiegame #indiedev #gamedev
Touched up the Staff Guardian's animations today, and finally added a death animation for it. Included some neat smoke plumes so that looking at its disassembled carcass is even more satisfying 😈 #KatFS #indiegame #indiedev #gamedev
🚨 ALERT! DEVLOG TIME 🚨 June has been a busy month with many improvements made to #KatFS thanks to playtest feedback. Enough in fact to fill up an entire changelog! 🤘 #gamedev #indiedev #indiegame Read the devlog here: gdn001.itch.io/kalia-and-th...
Setting up the mood for the first boss fight in #KatFS by adding some "ambient lighting" in the form of, uuh, alarm sirens 😁 (Dramatic blaring sound to come too!) #indiegame #indiedev #gamedev #ScreenshotSaturday
Spent the last two days adding some more motion and flash to the HUD. Animations for when Kalia gets/uses potions, gets damaged or obtains an upgrade crystal 🔥 Besides looking neat, they direct the player's attention to important UI updates like potion count or max HP 😈 #KatFS #indiegame #indiedev
Ancient Engineer A: "So are we testing the beam cannon or the hardlight shield here?" Ancient Engineer B: "Both" #KatFS #indiegame #indiedev #gamedev
Kalia needs some help figuring out these ancient devices! Thankfully, they've left some holographic devices with instruction details, like this one for the heat converters 🔥 Just another way to make tutorials part of the game world 😁 #KatFS #indiegame #indiedev #gamedev
Another simple addition with a massive impact. Gates have red/green status lights to indicate whether they're opened or closed. Particularly important for the vertical gates. 🚦 (For color-blind players, I'm already brainstorming some additional options) #KatFS #indiegame #indiedev #gamedev
Sit down by the campfire and have some tea! 🍵 A new mechanic implemented after playtests, where players can sit at campfires to regenerate health and magic faster! 😈 No more being stuck at low health! #KatFS #indiegame #indiedev #gamedev
Teaching the player how to play your game is important, but tutorial pop-up windows that interrupt gameplay are obnoxious. 👿 So I'm keeping it to unobtrusive prompts that show how to perform actions, as well as hint towards special interactions. 🔥 #KatFS #indiegame #indiedev #gamedev #gamedesign
Slimes in #KatFS have seen a significant rework last week as part of the effort to improve NPC behaviors in the game! They now have standard movement alongside their long hops, which have become their primary form of attacking by lunging at the player! 😈 #ScreenShotSaturday #indiegame #indiedev
The simplest details can really make all the difference in bringing a scene to life... Such as trees gently swaying in the wind 🍃 (That said it hasn't been as simple to implement 😅) #KatFS #indiegame #indiedev #gamedev
SOUND ON! 🔊 Experimenting with some locally-recorded sounds of nature for the outdoors section of #KatFS. I think it really is a good start at selling the feeling of being in the woods of Southern Brazil! Looking forward to recording more sounds 😈 #indiegame #indiedev #gamedev #audio
Today, in #KatFS development: I come up with a boot sequence for a fictional ancient OS 🖥️ After all, puzzles and setpieces should have satisfying conclusions, right? 🔥 #indiegame #indiedev #gamedev
Do you have games on your ancient computer totem? 🥺 #KatFS #indiegame #indiedev #gamedev
As my grandma always said, "the best dodge is to just teleport yourself out of the mess" At least that's what's going on if I multiply the dodge speed by 1000 😈 #KatFS #indiegamedev
This ancient forge has seen better days... The molten metal spill is a recent thing however, yet another consequence of Kalia carelessly cold-restarting an entire ancient factory! 👿 #KatFS #indiegame #indiedev #gamedev
And that's another ancient device sprited and animated! 🔥 #KatFS #indiegame #indiedev #gamedev