Karel Crombecq
@karelcrombecq
Game dev, procedural & graphics programmer. Lead programmer and technical director for @dungeonalchemist.bsky.social.
In the order I played them, the games that influenced me the most. From 90's classics all the way to last year's most important game. Prince of Persia is the game that made me decide at 8 years old that I wanted to make games later.
I open sourced the Straight Skeleton algorithm we use in @dungeonalchemist.com to generate the roofs. It's a very complex algorithm that took a long time to get right, so I'm very happy to share it with the world! If you need procedural roofs in Unity, check this out. github.com/Briganti-Gam...