Kale Melon
@kylepdm
Solo Indie Game Dev (he/him)
423 Siguiendo249 Seguidores273 Publicaciones
Been working on a goofy little fantasy autobattler for the past couple months. Some lag spikes and a ton of stuff to work on but gamedev is pretty neat.
I would do something like: 1. Have the damage number show where the hit happens 2. Make it move off along a curved path 3. Make it larger as it approaches the apex of the path 4. Fade it out as it moves down the path
Man, I wish they would make a smaller iPhone like the mini. *monkey paw curls*