レイレイ
@lei-lei
en-us she/her. i 3D CG art sometimes and i like PSO (pso2ngs global ship 2). Wrote the 3dfx filter emulation for PCem. cohost user #28707 (banner from svc chaos)
uzdoom 5 + reelism 2 on a raspberry pi 5. i'm not sure what happened to the music getting tworked at the end, so headphone warning (in case bsky amps it up) (also whoa the pie 3d gcs xmas yetis are in here)
when I worked on Engoo (experimental quake software renderer) back in 2010,I grew to appreciate michael abrash & d taylor a lot more. Some nights I dreamed about mathing out funny renderer features just seeing if I could do it in the next day. I ended up optimizing c*rmack's slow C w/ macro'd duffs
the vcpkg requirement got ripped out and so nextbroom's much easier/faster to build now. Also, touching up this test map a bit.....
compiled nextbroom last night on debian13 and sorted my qt theme issues out. now i finally can broom with the theme i want instead of being stuck to the blinding bright "system" look linux tb forces
somehow, this helps my impostor syndrome when trying to create a resort pool slide of my own with a temporary lack of detail
doesn't look very overbright. if anything, SiN's ref_soft lightmap looks clamped. Reloaded's overbrights washes out the map and clashes against the skybox.
been experimenting with SoX lately, creating weapon sounds completely from scratch by typing into a batch file. here's some attempts in doom 2