Lewis Gordon
@lewisgordon
Culture on computers, mostly | ✍ The Verge, FT, The Ringer, The Nation, ArtReview, Eurogamer, The Guardian, Vulture | ✉️ lewisjohngordon~at~gmail~dot~com | he/him
What to say about this except, 'It fucking rips'? Kushner delivers the most insanely readable meditation on the hopes and ills of the 20th century: modernism, revolutions, sports cars, rubber production, bullshit art scenes.
Virtuosic and maddening in basically equal measure without the emotional wallop of No One Is Talking About This (obviously, there's no repeating that). Spent the last few pages thinking about how i maybe prefer lockwood's posts to this book's prose (sorry patricia if u ever read this)
thinking about how a fantasy of control is at the heart of an experience that video game companies have long marketed to players, and how that same fantasy appears to be at the centre of Unity and Luckey's pitches to military departments artreview.com/how-videogam...
So you end up with a game that is both eerie and, in its own extremely gentle way, barbed, but also soporific. Which is kind of fitting for the AI-controlled world it presents. www.theguardian.com/games/2026/j...
hearing about the hot new extraction shooter/misery simulator Hunger for the first time thanks to @rogue.site. good lord, it sounds excellent: an unremittingly bleak good-bad time with tons of intentional friction and gorgeous visuals www.rogue.site/editorials/h...
One of the more insightful things I've read about the wretched Microsoft/Xbox layoffs is this graf from a blog by Jon Kimmich. For Microsoft, Xbox was always a means to an end, and it will remain that way, until the division no longer serves a larger purpose. gamesbeat.com/microsoft-xb...
Speaking of Mann and America (see last repost), Ebert really stepped up to the plate in his review of The Last of the Mohicans. It ends with an all-timer kicker (in my humble opinion), a perfect, almost horror-flecked appendage to the movie itself www.rogerebert.com/reviews/the-...
Also, it's interesting to think of job sims as the reality TV of video games: easily replicable formats; cheaper to produce; seemingly insatiable audience appetites. One of them is even a riff on Storage Wars! www.nytimes.com/2026/06/17/a...
A few thoughts: these games reflect wider culture that has become obsessed with hustle, wealth, conspicuous consumption, and performative labour in recent years. www.nytimes.com/2026/06/17/a...
🚨 Rare actual good news 🚨 Odd Meter, maker of the brilliant and bonkers nun adventure Indika, is hiring a bunch of roles for what it calls a "story-driven souls-like action game." It's set in in a "dark Orwellian world inhabited by anthropomorphic animals." hh.odd-meter.com/apply.php?ke...
Alan Wake 2 works because its metatextual floridity is grounded by the most straightforwardly emotional storytelling Remedy has ever done (and, of course, the actual gameplay rips). A studio operating at the peak of its powers. www.vulture.com/article/alan...
Will we ever see a wildler swing by a blockbuster? Probably not, I fear. Alan Wake 2 is a game to cherish and pore over: I loved writing about it for @vulture.com. www.vulture.com/article/alan...
Really enjoyed this one: it's funny, sharp, and, in the end, really quite moving. Lolled at the #relatable phone stuff, shed a tear at the beautifully wrought parental observations. And those sentences are the stuff one dreams of producing -- total clarity.
also get into resonances between backrooms and exit 8, characters looking in rather than out, a retreat into space rather than confrontation artreview.com/the-life-and...
which is to say, i'm not sure this iteration of backrooms or liminal spaces more broadly is fit for purpose for wherever the hell we are right now. the anxiety it purports to reflect is rendered in strangely anodyne terms, and the mid-2020s are anything but anodyne artreview.com/the-life-and...
Was not expecting to get bodied like this by the new Lerner book. He's writing about ASMR unboxing videos, but it kind of equally applies to video games
Maquette is another one (which I reviewed for Waypoint many moons ago). Similar Garden State/500 Days of Summer vibes -- terribly annoying. They kind of embody that very teenage boy thing (I should know) of mistaking hip references for actual insight. www.vice.com/en/article/m...
Tore through this in a handful of days I think having seen @carolynmichelle.bsky.social recommend it. Obvs indebted to Ellroy, and you don't quite get that same sense of knotty verisimilitude, of a world that is inscrutably complex. But what a grim, gripping romp through modern LA nonetheless.
hell yeah. this is what I was referring to in my review for @theverge.com, nicely captured by Stephen. orbs rule. www.theverge.com/entertainmen...
The radiant, gleaming colour choice also speaks to a game that is ablaze with light in a broader sense. It's good shit -- love what Saros did to my eyeballs. www.theverge.com/entertainmen...
I open my review of Saros with a remark about how golden it is, as if "touched by King Midas." But that committed colour choice goes such a long way to giving the game a unique visual identity, despite it otherwise drawing on a lot of v. familiar references. www.theverge.com/entertainmen...
For me, a bonafide difficult games noob, Saros is nicely balanced. But I can imagine bullet-hell aficionados longing for an even more hardcore experience (which, tbf, they can get by setting various modifiers). www.theverge.com/entertainmen...