LogDev
@logdev
Logan - Solo Indie game developer currently working on PALEOPHAGE, a dinosaur survival-horror game for PC and PlayStation 5.
I was just reminded that few years ago I worked on a small Moomin fan game that I didn't get very far with. I wanted to do more with it but I lost the files sadly. I really enjoyed the simplicity of it.
I'll have more paleophage updates soon, I'm working on it. But I've also taken a little time to implement a few ideas I've had for my other games. This next one is definitively multi-genre, but a bi part of it is what I'd call a sort of "cosmic horror battle simulator" on a huge scale.
Spent some time this week back in Milwaukee. You might recognize the riverwalk area from something else I've posted.
Added a little animated save icon for when the game auto saves or the player saves manually.
Sorry guys, it's been a minute, even after finishing my move getting settled has taken a bit. Here's a preview of a chase sequence in Paleophage, and what happens if you're caught.
I'll be moving over the next week or so and I have to pack up my PC's, which means fresh posts will go on hiatus until I'm in the new place. Expect less posting or reposts in the meantime. Here's a few wet Ceratosaurus pics for now. 🦖👀
Some locations in Paleophage and the real-world places that inspired them. Most materials in the game were created with photography I took on-site at various places around Milwaukee.
Saw Hokum last night knowing basically nothing going into it. The whole time I was thinking "Wow this feels just like a Damian McCarthy film". Then I saw the end credits lol. Maybe the rabbits should have been a giveaway.
I basically rebuilt my entire kit for environments from the ground up over the last few weeks, and as a result environment detail has increased significantly.
Unrelated to Paleophage - For any of my trans followers that have been to Japan recently - how accepting was it? How safe did you feel there? How was your airport experience? pic for post visibility
Want to get back into posting regularly for #screenshotsaturday, but I'm away this weekend so here's an early Paleophage post. Don't forget to check it out and wishlist on steam if you haven't, the store page will be getting updated soon to reflect new game content.
My dinosaurs survival horror game, Paleophage, is coming along nicely, if slowly. Recently refactored or completely remade most of the environment assets across the game for better visual quality, updating lighting in many areas. Tons of animation work on cutscenes too.
Here's an assortment of screenshots from that other project I've mentioned. I'll announce it formally and elaborate on what it's about, how it's played, etc. after Paleophage is out. Until then I'll just post screenshots I thought were cool of it in-progress every so often.
That being said, check out this railgun turret I made for another project recently.
Small update because people have been asking lately: The game is still coming to PS5, and I'm pretty confident in a 2026 release. I don't want to give a hard date until I'm certain of it though so exact release still TBD. Will have more info soon, possibly a demo as well.
I've been working on pack behavior systems for certain types of dinosaurs. The idea is for dinosaurs to dynamically group up and designate a pack leader, then surround/flank a target. I'll demo this at some point once I get it working a little more cleanly.
Happy screenshot Saturday! Playing with the tension that putting big dinosaurs in tight spaces creates. Working on a new set of screenshots and content for the PS5 storefront, which will be coming soon!
Happy #fossilfriday ! Here's a little bts look at the Spinosaurus animation I posted a few weeks back. More stuff like this on the way and more info about the game coming soon!