LRock617 ✈️ SGDQ 2026
@lrock617
He/They, speedrunner, arcade enthusiast, neurodivergent, cat dad, likely heavy on the OCD. Voice of the AGDQ 2025 Finale. 12 GDQ runs as of 2026. Beginner's luck is my super power. Follow me on
If you want to donate, use #WhatAKnuckleBash See you lovelies soon! Spoiler: I won't be wearing the mask (no earholes, whomp whomp), so consider this an Easter egg.
Final answer. I talked. A lot. The VOD will be up soon on YouTube with explanations.
Knuckle Bash for Silly Block?! Ohhhh snap. #WhatAKnuckleBashItWas
A childhood favorite. The strats are simple in concept, but the little stuff adds up fast. The stage 1 boss is execution heavy, which I was okay with. The real dirt was learning that leaving enemies on screen drops the frame rate, so you're incentivized to kill everything. Not making time for that.
Another platformer that didn't click, despite having a great teacher. I promise you it's a "me" problem.
Interesting game, but even after I 1CC'd, I had no interest in pushing, despite using speed strats. Just a little too jank for my extended taste, but perfect for a short grind. This is the arcade version, just FYI.
I love me some Mutant Apocalypse, but this spiritual sequel just felt off for some reason. Iron Man is an amazing character, though.
As "go right and fight" speedruns go, I thought this one was pretty boring.
This one looked simple at first glance. Well... it isn't. The controls felt too clunky and unintuitive at first, so I shelved it. I've since 1CC'd the arcade version, and I love me a short, pocket NES speedrun, so this one might get a revisit.
Another one that seemed promising on paper, but enemies having random health is a death knell. I wasn't interested in that heavy of an RNG reset grind.
I enjoyed this one for the brief period that I spent time with it, but the stage 4 zips were a bit much without a proper tutorial. Maybe AFrame has released something since? Idk. A revisit isn't impossible as I love me a jank speedrun, and skipping the first two stages completely is *chef's kiss*
This one surprises people, I think. It was probably my favorite game from childhood, so why not push it? I have some verified runs, but it just isn't for me due to how meticulous it is. I was concerned it would be the kind of run that would make me hate the game, and I didn't want that to happen.
I tried. I learned the run firsthand from one of the best at the time. I hoped it would teach me better platforming. None of these things worked out in my favor. I think it was at this point that I decided platformer speedruns just weren't for me.
Showing off my submissions like the cool kids do. Lots of arcade goodies, plus a SNES classic that I've been derusting lately. Thanks again to @darkalexandr.bsky.social and @elipsis.bsky.social for helping support this lovely nonsense. Hope to see you all in a few months. ❤️
My first 12-hour challenge. I didn't finish it. And now I'll never play it again.
A lot of people probably don't know this game exists. It's actually pretty hot, especially the animations and music. The speedrun is pretty dangerous, though. It felt like there were lots of places for it to go wrong.
One of my favorite games of all time. Finished a single 40-min zipless run. After getting stalled out by Purple Hell, I decided it wasn't for me.
Another one from my early years. I actually really enjoyed it at first, and it's still my favorite speedrun (re: not game) in the franchise. The stage 5 boss walled me, though. To this day, I still can't understand how it works, and after a live tutorial.
Way behind on this, apologies. I wanted to learn this one back within my first 6 months or so. It's a cool game with great music and visuals, but the speedrun was a bit too meticulous for my taste.
You ever think about Magneto from the opening cutscene of X-Men for Genesis? No? Just me?