May and the Amazing Bouquet | Wishlist on Steam!
@maygame
A cozy pixelart action-adventure in the style of classic handheld games! Wishlist on Steam: steampowered.com/app/3734760/ Solo-developed by @micalpixel.bsky.social More links: linktr.ee/micalpixel
Good question!! I'm thinking of ditching them. They could be used to: 1. Create one-way zones (a restraint useful for puzzles) 2. Create mazes The flippable tiles can be used to do both. So, the red directional mushrooms are kinda redundant now.
Another block type has entered the chat. These blue arrow blocks are similar to your typical ice blocks, but: - They're 2-way only. - You can trigger them from any angle, even if you're in their way. #MayGame #gamedev #indiegame
Serious question: Are these flip-able blocks easy to understand as a game mechanic? Do they look fun? I'm experimenting with blocks that behave in non-standard ways, and I worry they're too unconventional and players might have a hard time adjusting... #MayGame #gamedev #WishlistWednesday
The blobs' walk animation always felt a bit off, since the animation frame updates were not synced with their movement frames. No sub-pixel interpolation allowed, so it was kinda noticeable. Fortunately, this long-standing issue is now fixed. #MayGame #GameDev #indiegame #cozygame
Here's the old cave tileset. - Walls were a lot more "noisy" in terms of pixels. - Their colors were too similar to walkable tiles - Did not handle multi-level floors - Water edge tiles used a different perspective (straight-down rather than angled)
Hello, everyone! I'm back! Sorry for the absence. Lots of drawing board work the last two weeks. The cave tileset has gotten a complete overhaul - as well as the water edge tiles. This is the first room of the currently-WIP "tutorial cave." #ScreenshotSaturday #indiegame #cozygame #MayGame
We now have sound effects! 🔊 All created with the audio tool I made earlier this year. That thing took almost 2 months to make but was worth it! 🙌 #WishlistWednesday #indiegame #cozygame #MayGame #gameaudio
I realized after recording this that the rockslides' down-only movement could be communicated better visually. So here's a different look, showing a clear barrier at the bottom, but from the top there is no such barrier.
Here is how you go up and down cliffs in my game. ^^ Stairs are two-way and impact movespeed. ↕️ Rockslides fast but are down-only. ⬇️ #indiegame #MayGame #gamedev #indiedev
My game finally has destructible terrain! They are mushroom-shaped crystals. 🍄💎 Shatter them by whistling. 🎶 They will sometimes drop money. 🟨 #ScreenshotSaturday #gamedev #indiegame #MayGame
In this update: added map transition fx, more vertical space, and a shopkeeper. :3 #MayGame #indiegame #gamedev #WishlistWednesday
Currently working on implementing and testing various game mechanics I want to include. Using placeholder animations but will refine them later. #MayGame #gamedev #indiegame #ScreenshotSaturday
Heya! Good question. There were no obstacles in that video so I can see it was unclear. Mimics will spawn in the wild like any other creature and attempt to move in the opposite direction. You can change their offset relative to May by making yourself or them walk into an obstacle.
This being is called a Mimic. They will copy anything that May does. Move. Jump. Whistle. Trigger globe switches. Call a dog over. There's a lot of synergy here and I intend for the game's puzzles to take full advantage of that. #indiegame #cozygame #gamedev #MayGame
One of my game's puzzles involves leading these dogs onto these "Paw Pads." It's similar to block-pushing puzzles. But with more dogs. :3 A hidden object tracks which ones are pressed and can make things happen if various conditions are met. #MayGame #indiegame #cozygame #ScreenshotSaturday
One thing that always trips me up in games is when the same button is used to advance text AND pick choice #1. I'll frequently pick a choice by accident. :/ What if *no choice* is selected by default? This forces the player to press up or down to pick one. #MayGame #gamedev #gamedesign
Testing out some new game mechanics this week... These jumpy dogs might look familiar. They were used for a stealth section before. But this time, they respond to your whistle! Can we get one dog to stand on each gray panel? #MayGame #indiedev #cozygame #indiegame
The signpost gag has been re-added 😁, and an enemy. I can customize their behavior much more easily now. The code refactor is basically done. All the main components were rebuilt and I'm very happy with it now. ^^ #MayGame #indiegame #cozygame
Turns out getting text-revealing, auto-wrapping text that doesn't make words jump across lines as they get longer is a bit of a pain. 🫠 Newlines were manually inserted pre-refactor. Now they're automated. One less thing I (and localizers?) will need to put up with. #MayGame #indiegame #solodev
Indie game refactoring continues! Doors leading to other maps work, and barebones cutscene functionality. Plus LOOOOOTS of changes under the hood. Map editing is so much more convenient now; you have no idea. 🥲 #MayGame #indiegame #solodev #cozygame
On that note, there's actually a screen-sized ColorRect as a child of said SubViewport that can be equipped with a color-palette shader. So right now this can handle one color shader and one <insert whatever> shader.
Work on the my game's refactor continues. Jumping, attacks, and scripting are re-implemented. And also... Our first graphical filter! This one reproduces the dot-matrix look of old handheld screens, where you could see individual pixels separated by thin lines. #MayGame #indiegame #solodev
In my game, quests are represented as "Mental Notes." You can see these notes on the map screen. 🗺️🔖 You can also see them on the items screen, on top of items that are part of a quest. 🌻🔖 Quests with no item yet will show an item wireframe. 🌐🔖 #MayGame #indiegame #cozygame #gamedev #gaming
Did more controller testing the last 2 days (including Bluetooth). Made some minor fixes and optimizations too. I now feel confident enough to update the Steam page with this: 🎮 Full Controller Support! 🎮 #MayGame #gamedev #indiegame #cozygame
For reference, here's what it looked like in August (bleh) and December (meh). Kinda empty and not as lively.
I've overhauled the System Menu for #MayGame. The options are now laid out in a grid and have character animations when active. The Map and Items menus are accessible as tabs, too. Animations need fine-tuning but otherwise pretty happy with this. #WishlistWednesday #gaming #indiegame #cozygame
I've seen some indie games with a built-in achievement-tracking screen and decided to make one too. Not every gaming platform has an achievements system, so this would make sure everyone could experience it. #gaming #indiegame #cozygame #MayGame #gamedev