MazeStalker
@mazestalker
#MazeStalker Developer from Vienna! Demo is out now on Steam! If you like what you see, a wishlist means everything: bit.ly/mzstlkr Discord:
I have reached a point in the game where I have taught the player enough to make a room like this ( I hope...). #gamedev #indiegame #screenshotsaturday #solodev #unity3d
Wanna post this here today. I'm deeply grateful to each and every soul that decided to Wishlist #mazestalker on Steam. You may think it's just a click, but without it, a #gamedev is doomed. Thank you all so much!
I was busy applying polish to my game. I observed a lot of little details I didn't like this weekend and I think this new coat of polish does a lot to get the game to the feel I want. Meanwhile, can always add some new challenges! #gamedev #indiegame #solodev
Another event comes to an end! It really is fun to see what joy a game like this can bring to gamers of all ages firsthand.
This is basically a tutorial room, but if you have been following me for a while, maybe you can see where all this is going! #gamedev #indiegame #solodev
There will be a day when the gloves come off. Then I will do nothing but design optical illusions that drive people insane. But until that day I will make due with these little side-challenges. #gamedev #indiegame #solodev #landstalker
This had never been more then a prototype but now it's in the game for reals. #gamedev #indiegame #solodev #zelda
When I made this room I didn't intend to ever have transparency. But now that I do, I feel like it complements the design really well! #gamedev #indiegame #solodev #alundra
This was designed to be a trap. What kind? I figured that out today. #gamedev #solodev #indiegame
I consider the fact that I suck at playing my own game a good sign for the difficulty. My new enemy really allows me to put some pressure on some of the rooms! #gamedev #solodev #indiegame
I don't encounter visual bugs as often as my social media feeds would like! This time I wanted to find out why I got randomly hit by projectiles all over the place when I entered the room, I made them visible and was quite surprised... #gamedev #solodev #indiegame
m happy to make a really cool enemy that will for once not be part of the demo! I felt like the third dungeon really needed some OOMPH! #gamedev #indiegame #solodev
Wanted to be done with this enemy today, but there were a number of longstanding bugs I fixed instead. Both blockpushing and jump attacks now feel much better. #gamedev #indiegame #solodev
I'm getting a bit exhausted, adding new features to the first chapter, but this dungeon also needs one new enemy. #screenshotsaturday #gamedev #indiegame #solodev
Today I got a Yes by an absolute legend. It will be some time before I can talk about this, but damn... In the meantime I'm applying polish all over the dungeon, but I'll post this room for comparison! #gamedev #indiegame #solodev
I enjoy adding this new layer to an old location! This task really needs a countdown sound effect... #gamedev #indiegame #solodev
I would like chapter 1 to move to alpha asap. So I will be adjusting the third dungeon to include the new features and I'll polish some stuff up. #gamedev #indiegame #solodev
The last change in regards to the boss encounter: I just had to implement a proper healing mechanic. So far you just healing inside the menu, but I think that actual stakes make a game that much more exciting! #gamedev #indiegame #solodev
In general a lot of the things from the last two weeks serve to make this boss battle an actual challenge. #gamedev #indiegame #solodev
This is the last new mechanic I add to the early game, I promise! But I really felt like more enemy variety was needed! #gamedev #indiegame #solodev
Every adventure needs wishlists: store.steampowered.com/app/3218310/... Let's have an adventure together! #gamedev #indiegame #mazestalker #isometric #alundra #landstalker #zelda
So I had to live with this a few days before I commit. The character moves slower on the edge. Isometric platforming is hard so I do think this helps a little. But of course, this means the animation system gets upgraded yet again! #gamedev #unity3d #solodev #indiegame
I've been wondering for a while: What do I do with the grass? Today I had one idea. #gamedev #screenshotsaturday #solodev #indiegame
So this is a #landstalker thing... I had thought I would skip this detail because it always pissed me off when playing. But as I watched players cheese the first boss by hiding behind the column I felt very strongly that this needs to change. #gamedev #indiegame #solodev
I'm experimenting with a feature that has been on my mind for a while: Reducing walking speed when the player walks along edges. Of course for the grown ups, this feature is disabled when running. #gamedev #indiegame #solodev
Step by step I put together all the FX to make this scene work. Not important for the game at this moment, but very important for my trailer! #gamedev #indiegane #solodev
Today I updated my demo with a few quite significant changes. I feel quite confident that this was a big step up in the fun department! #gamedev #indiegame #solodev
I've been finetuning a new feature. This is part of the ongoing process of adding more interactivity to the environments. You can only do this from a certain height, adding a healthy dose of spatial thinking. #gamedev #indiegame #solodev #screenshotsaturday
Let's #pitchyagame ! My game is Mazestalker! ⚔️A classic Action-RPG! 🪙Find treasure in a world where all adventures have been had by somebody else. 💀Defeat deadly labyrinths! 🧨Discover hidden upgrades. Handcrafted by one #gamedev ! Wishlist on steam and play the demo!
Was watching a lot of #Zelda gameplay and noticed that Nintendo exposes a lot more features early on then I remember. That prompted me to add a new feature myself. #gamedev #indiegame #solodev