@minimatt
Twitch Partner Miniature Martner. We're all doing our best out here. He/They. Email: Minimattfgc@gmail.com
Alright that aside: doing a sort of impromptu marathon by which I mean I just scheduled like 8 hours of content today by mistake haha teehee 5 hours of the extremely comprehensive Super Mario Eclipse romhack of sunshine (apparently its got a second story mode?) then 2 mecchachameleon collabs!
Robo-Ky offense is so stupid (derogatory) what do you mean my best mixup is "stops being a horse too fast"
This does 97% as much damage as more optimized dust routes and is impossible to fuck up, also it's way funnier The trifecta of low execution routing
9:1 placements. Truly the power of an advancing special move that gives oki and confirms off of anything I think lowkey segway is his most important tool. that sort of thing is so good in Strive. If you haven't played a character without something similar you have no idea the privilege it brings.
Really jarring to go from a character where you have to play extremely deliberately like Venom to Robo-Ky where you can just sort of flail at people and get shit done
The install feels so genuinely terrible that I have to be missing something but it does let you get a lot of damage if you have 100 meter to burn in the corner I guess?
Post segway BNB that I'm probably going to go for, at least for now. Pretty stable, good for tension pulse because of quick RC, hard knockdown, and somehow electricity positive.
Finally the fucked up 200 year charge buffer does something useful instead of just making me get point blank blocked stinger aim to death h.carcus [2]>charge>]2[>5p>8h has a surprisingly lenient input window compared to what you might expect getting this setup to fully jail is strict though
Touhoudle with @sword.zone Putting these blorbos on the squares like Frankie Twitch.tv/minimatt
Ah, you almost got me. Regrettably you didn't and now I am the size of the sun
Got Venom to vanquisher, impressions of venom this patch: Really fucking good neutral, super unfair offense, SSSS tier jab and H stinger let him weasel out of the corner fairly well despite having no reversal. Dark angel is still an insane super, ten more years!
Thank you everybody so much for all of your support for Trans Am 2 It means so much, genuinely. Thank you. speaking of TA2, here‘s some bonus content for the fans of the brick: family photo at the Home Depot where I got it
I wish I had time to explore this further. This is the closest to an intentional setup that I could come up with before I have to stop and get ready, and it doesn't work I also tried doing this same setup with a fully charged QV as the ball set to test if it was a QV thing and it also didnt work
Doing a bit of pre Trans Am labbing to calm my nerves and found something interesting For reasons I don't understand, under certain conditions the pool ball knocks them off the wall instead of wallbreaking. The applications to continue setplay in the corner are promising, such as this DA setup.
Optimized corner to corner off of 2p mash (you can sneak dark angel in there somewhere if you need to)
Counterhit 5H punish combo concept Pros: Does a lot of damage near the start Long corner carry Looks very cool Makes use of 5H and S Carcus so they don't feel lonely 5H start instead of 6H means you never accidentally get H Stinger Cons: 3 hit S Stinger is tricky Burst point near start I'm tired