


...these particular ones pick a random deviation angle and speed now and then and lerp their velocity towards that continually (leads to nice circly bends!), tending towards the character. They reflect their deviation and velocity when they get to y==0 (*boiiinngg*)
#indiedev



...thanks insta! That seems like a wonderful follow suggestion

I'm breaking my no-texture rule to see if I can make modelling the upcomming loads of nature somewhat more managable : ) Can you spot the textured parts? ^^ Not sure yet tho... it's less modelling but way more processing (mostly UVing), and the look, hm...
#indiedev #vr #diorama

I love it when that happens... went to check a simple display thing to enhance the battle pathing display and boom, full hex motion, pathing and neighbour checking all suddenly* implemented and working yay!
(*1.5 week counts as suddenly right?)
#indiedev #vr #diorama #rpg

... this tuesday evening I'm focussing on the really important stuff...
#indiedev

... it's so heartwarming to be part of the crowd with experience in quietly building out cave dialogue #botreplies


...also finally sat down and made myself a proper flame shader ^^ dunno how long these blocky yellow bits have been static pear shapes, mustve been three years! : D
#screenshotsaturday #indiedev


...think I'm finished with the instrumentation, much better! Fixed the weird bassline as well and added some wappery spaciousness ; ) need to balance it out, few tiny details left! But I think I'll keep it : )
#indiedev #gamemusic

...finally were able to make a first pass at the caves music! A bit too solemn maybe, but, I like it for what it is : ) what do you think?
#indiedev #vr #diorama #rpg #gamemusic


...finishing touches on the tutos, always add dangly bits
#indiedev



it does make my if statements look completely ridiculous tho hahaha
#indiedev

It vorks! Moehahaha! You can now pickup creatures, move them about, and have them engage battle instead of your partymembers : )
#indiedev #vr #diorama #rpg

...and completely lost it on the interface sounds : )
#indiedev #vr

...spent waaay too much time getting this one line here working properly ^^ but should be pretty obvious now how the tweezer works!
#indiedev #vr


_finally_ got to do the best gamedev trick of em all today...
#indiedev

...dang I hate running into powerful rabbithole bugs! Let me just patch this up and add ample warnings...
(...this is a scriplet checking _and_ immediately setting an event flag, thus also immediately disabling itself and any running code ^^)


hold on I have the beginnings of a world map now I might just as well pick little interesting spots to turn into little visitable dioramas! Been a while since I made something non-cave related woohoo!
#indiedev #vr #diorama #rpg #madewithblocks

...realized now I have that throw arc sorted, I can make cheery dropcollection swarm effects ^^ I promise the game won't be about loot, lol
#indiedev #vr #diorama #rpg

...decided to keep at the sound design a little. Sounds vetted partly from naam.itch.io/apotu, nice to get a bit of that feel back into this wildly different universe : )
Just a roomtone, birdy-field, and a girgle drifting in pitch and volume, slightly panned
#vr #indiedev